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Jett Guide

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Jett’s agile and evasive fighting style lets her take risks no one else can. She runs circles around every skirmish, cutting enemies up before they even know what hit them. Anyone who enjoys being a rusher and skirmishing to disorient the enemy would be a perfect fit for this agent.

Jett Overview Infographic

We put together a Jett overview infographic that has the best loadouts, strengths, weaknesses, abilities and info as we currently have during this beta release of Valorant.  Make sure to share with your friends and check back here to get the latest updates.  This guide is a work in progress and we will keep it as up to date as possible.

Table of Contents


  • Unrivaled Mobility.
  • Massive Burst Potential from her Ultimate.
  • Valuable Vision Denial.
  • A Fast, Flash Playstyle.


  • No mitigation or sustain outside her Cloudburst.
  • Her Dagger’s (Blade Storm) need pin-point aim.
  • She’s primarily mobility, rather than damage and utility (such as Phoenix).

Jett's Abilities

Tailwind (Signature)

Tailwind allows you to immediately dash in the direction you’re moving. Using this ability can be very useful when in a tight situation. When taking fire, use this ability to dash behind cover, dash into a hall or even retreat back.

Blade Storm (Ultimate)

Blade Storm arms yourself with several deadly throwing knives that deal moderate damage and kill on headshots. Scoring a kill restores more daggers. This ability is good to use if you run out of ammo or if you deploy the Cloudburst and believe there are enemies hiding in it. It can also be used as a distraction to make enemies take cover and back away.


Cloudburst creates a cloud of fog that obscures vision upon impact. This allows you to move freely for a temporary time without being seen by the enemy. This ability can be used for many scenarios and reasons. This can be used as a distraction to reposition to a more safe place than before. It can also be used to help friendly teammates to advance to the enemy or to a new location safely.


Updraft allows you to use a brief wind to propel yourself upwards. This could be used to gain higher ground to propel yourself to a high elevation to lay an ambush or set up yourself to a high position over the enemy.


Being evasive and quick moving means you need to have light weapons and still have the ability to send rounds down range at your enemy. Doing so will help you in the long run. When choosing a loadout with a play style like this, you must choose carefully. Based on her abilities and playstyle the recommend loadout is as follows:

  • Primary: Vandal Assault Rifle, Spectre SMG, Judge Shotgun or Bucky Shotgun
  • Secondary: Frenzy Pistol or Sheriff Revolver

Using these any of this in a combo can be effective from a skirmish/rushing playstyle. The Vandal assault rifle is an AK based rifle that has a high damage output with a moderate rate of fire. This is great if it’s a late game and you have saved enough for it. The Spectre SMG is almost perfect for this playstyle due to its ability to put rounds down range with a high rate of fire doing moderate damage. The Judge or Bucky shotgun is great as well for close quarters if that’s your plan and to bottleneck your enemy. With a high damage output these are great for the job. Difference is, the Judge is a semi-automatic shotgun with a moderate rate of fire whereas Bucky is a pump action shotgun with a low rate of fire. Now for the secondary, the chosen pistols are those because they offer a backup of either rate of fire or damage output depending on your preference. Any combo of those will provide you with what you need.

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