This League of Legends Season 10 Ultimate Janna guide is the only guide that you will need in order to play Janna Support. This guide will include builds, combos, counters, synergies, keystones, and runes.
Janna is the wind spirit that protects her devoted people anywhere. Bluebirds appear to blow healthy tailwinds, and her power calms the seas with a flick of her staff. Against any kind of brutality, violence, or threats, her faithful bluebird medallion wearers will never be abandoned by their guardian.
This guide was written by our team of writers along with the help of Challenger player, aae, who is an expert in everything Janna. She is considered by many to be the best in the world at this champion and you can find her streaming on Twitch.
Janna Overview Infographic
We put together a Janna overview infographic that has the best builds, runes, strengths, weaknesses, combos, skill orders, counters, synergies and anything else that you need to quickly learn the basics of Janna. Make sure to share with your friends and check back here to get the latest updates. We will be updating this infographic as changes happen so check back often!
Who is aae
Anca, 21 years of age. Currently playing with summoner name aae. She has over 340k mastery points on Janna and she peaked at 309 LP in Europe Nordic and East Challenger. She has a KDA ratio of 3.9:1 with a 64% win rate. During high school, a bunch of her friends played League of Legends and they hooked her into playing the game. That is where her journey started to become the storm’s fury.
Table of Contents
Why Play Janna
efore we start on the Ultimate Guide to Janna we first want to tell you why you should play her. Her overall strengths and weaknesses are as follows:
- Aggressive laning phase.
- High roaming potential.
- Always meta.
- Low skill required to learn her.
- Great peeling.
- Harder to play against engage support lanes.
- Struggles against hooks.
- Needs a team to perform.
- Safe playstyle.
These champions give Janna a hard time in-game due to having a kit that can stop Janna from doing what she wants to do. Here are some of the biggest issues and how you can try to overcome the challenges they bring.
Nautilus is considered a counter because his Q (Dredge Line) has an impossible hitbox. If he hits even just one hook in the lane, it will make Janna’s life more difficult, as it will be hard to come back without any jungle assistance. Use your skills to protect your ADC early in the game. Protect him by using your E (Eye of the Storm). This will increase your carry’s damage and grant him a shield. Hide behind your minions to avoid hooks from him.
Leona is considered a counter because she can easily engage on you even with minions. Her E (Zenith Blade) can be interrupted with your Q (Howling Gale) to avoid skirmishes. This doesn’t mean you are safe, as she has her ultimate (Solar Flare) and Q (Shield of Daybreak) to utilize. Avoid getting hit by her abilities so you can protect your ADC with efficiency.
Vel’Koz is considered a counter because he has the ability to spam abilities out of your range. His long-range poke feels like he never runs out of mana. You can try to use a Q (Howling Gale) so he moves to dodge, giving you the opportunity to escape.
These champions work well with Janna and should be considered being picked alongside her if possible. Here are some of the biggest synergies and how you can abuse them.
Lucian works well with Janna because his aggressive style can benefit from Janna’s defensive style. Whenever Lucian charges against an enemy, a quick W (Zephyr) and E (Eye of the Storm) to him will provide a greater advantage against the enemies. If they trade back, you have your Q (Howling Gale) to knock them up.
Caitlyn works well with Janna, as her enhanced long-range capabilities will deal more damage to her target. She can keep hitting her targets while you are at the back protecting her with your abilities. Even an E (Eye of the Storm) to her will be beneficial as soon as her passive activates. deal more damage.
Miss Fortune works well with Janna because when she loses her W (Strut) you will be there to help her move faster. Your passive (Tailwind) makes you a great support to her. Move in front to speed her at the back and run first at the back to help her escape faster.
Janna fits well with lane bullies in general, since she is a lane bully herself and they can stomp the lane together. She is strong with hyper carries, as she can peel or enable them to perform in the later stages of the game. She can also help weaker champions survive lane while she fights 1v2 and the ADC farms safely.
Janna Summoner Spells
Janna’s first recommended summoner spell is Flash. This will increase her chances of escaping from ganks. It will also give her the ability to reach allies when necessary.
Her second recommend spell depends on these situations:
- When enemies have one assassin, take Ignite or Exhaust.
- When your ADC plans on using Barrier/Cleanse, take Heal.
Janna Runes and Keystones
Janna’s recommended runes are Arcane Comet, Manaflow Band, Celerity, and Scorch on Sorcery as primary, and Taste of Blood with Relentless Hunter on Domination as secondary. This is the standard rune page for Janna that works in all matchups and allows her to be aggressive in the lane. It provides early game damage while she gains more mana throughout the game. This page also has the capabilities to sustain her HP and allow her to escape difficult clashes.
The second option you can consider is using Arcane Comet, Manaflow Band, Celerity, and Scorch on Sorcery as primary, and Biscuit Delivery with Cosmic Insight on Inspiration as secondary. This is similar to the primary rune page and will provide the same effects. But with Inspiration as a secondary tree you’ll be able to increase the CDR percentage and cast more abilities in the game.
Stats: +9 adaptive/+9 adaptive/+6 armor (can be changed into double Armor or even double MR depending on the enemies’ damage).
Janna’s recommended items change depending on the situation, however, the following items will give you a good idea of what to build in different situations.
Janna starts with Spellthief’s Edge, which provides gold and upgrades by damaging enemy champions. Each time you damage an enemy champion or turret, this will provide 15 gold and that can occur 3 times every 30 seconds.
Use Boots of Swiftness, as they became the standard boots option for Janna when the Boots of Mobility were nerfed. Taking these will reduce any slows you receive in the game.
Use Mercury’s Treads if you are versus a team with lots of CC and strong AP threats. These will reduce the duration of their crowd control when you are hit.
There is no item that is classified as “core” for Janna because there’s no item built every single game. Choose items depending on these situations:
Use Ardent Censer as a must-have first item when playing with hyper carries like Jinx, Twitch, etc. If your ADC is playing something like Miss Fortune or Jhin but you have other teammates that make use of Ardent like Kayle or Master Yi, you should still buy it but you can buy something else first. Notable exception: if you’re good at using Mikael’s Crucible and you’re getting camped by a team with point-and-click CC, you can build Mikael’s before anything else.
Use Redemption as a good first item when not playing with a hyper carry (example: Senna), the enemy team is low on CC, and you don’t need specific defensive stats.
Use Mikael’s Crucible if the enemies have any kind of targetable CC.
Use Athene’s Unholy Grail if the enemies have a lot of magic damage without necessarily having CC to get Mikael’s Crucible (examples: Katarina, Karthus). Athene’s is a great defensive item that also offers sustain for your allies.
Use Zeke’s Convergence if you need Armor and have a hyper carry that can make good use of it.
Use Knight’s Vow if you need armor for enemies like Lee Sin, Talon, Draven, etc., and you don’t have an ally that can make good use of Zeke’s Convergence.
Use Mejai’s Soulstealer. Whenever you are in the base and you are left with 350g, get a Dark Seal. If you get 8-10 stacks on it, upgrade it to Mejai’s Soulstealer.
Get Oracle Lens once you’ve got the first Spellthief’s Edge upgrade, Frostfang.
Use Control Wards, as they are important in a support’s full build. You should always have a designated slot for Control Wards and should always replenish it to the max (2) when in the base.
Use Elixir of Iron when full build (5 items + 2 Control Wards) or when an important fight is about to break out (for Baron/Elder).
Full Build Example
An example full build for Janna can consist of:
- Shard of True Ice
- Boots of Swiftness
- Mikael’s Crucible
- Control Ward x2
- Ardent Censer
This is the most recommended build path for Janna, as it will provide the necessary support for your team. While your allies charge in and do the most damage in teamfights, your role is to keep them alive as long as possible while also keeping enemies from diving your carries. You can alternate items depending on the recommended items above. Your moves will always base on the enemy’s composition and your team’s abilities.
Passive - Tailwind
Tailwind aids you in both offensive and defensive maneuvers. It is used to either stay in front of your ADC in the bot lane and offer him bonus movement speed or as a way to help allies run away from a fight faster. When your movement speed increases, you gain additional magic damage to assist your carry with extra auto-attacks against the target.
Q - Howling Gale
Janna’s Q is a very powerful CC ability. A fully charged tornado can take enemies by surprise both in and out of the lane. You can also Flash + Q and release it immediately to give your opponents almost no time to react. Alternatively, it’s a great interrupting tool, as it stops a lot of abilities in the game (examples: dashes such as Leona’s E, Jarvan IV’s E-Q, Lee Sin’s second Q, or channels such as Katarina’s R). Before teamfights, it’s a good idea to ask yourself which abilities you are able to stop with Q and use it accordingly. It can also be used to dissuade any chasing attempts from the enemies.
W - Zephyr
Zephyr is Janna’s main poking tool in the lane. Along with auto-attacks, this ability can be used while chasing down enemies to slow them for your team to catch up or, in the reverse situation, slow enemies trying to chase your team down.
E - Eye of the Storm
This is a straightforward ability that can be used to save or buff teammates up. It can also be used on towers. If an enemy died after taking at least one tower shot from a tower you’ve shielded, you’ll get acanceled at the beginning of the dash, which will leave it on a high cooldown so be quick and cautious when using it. You can do a long dash or short dash depending on the scenario: a short dash will allow you to auto-attack faster than a longer dash would. This ability can also go through many small walls.
R - Monsoon
Janna’s R can be used in a multitude of ways. Whenever you fight and your E is not enough to save an ally, try saving them with R. Use it as an interrupt on channels or dashes or even just as a knockback for opponents that Flashed on your carry or opponents chasing you. You will also sometimes use it if both you and your carry are low on HP in the lane and he still needs to stay for a couple of waves to get his next item. Overall, this ultimate can reverse fights, as you heal your team and push enemies with it.
Ability Skill Order
The skill order for Janna is R > E > W > Q.
3 early points in W (Zephyr) will allow you to constantly bully the enemies in the lane, but you want your E (Eye of the Storm) maxed out before level 11. Your goal is to keep your carry alive as long as possible later in the game while harassing the enemy duo in the early phase. Your Q (Howling Gale) is efficient at preventing any possible ganks. This will also disrupt any combinations of the enemy team. Level up your ultimate when available at levels 6, 11, and 16.
A power spike is when a champion reaches a level or builds an item that makes him a lot stronger than other champions in the game. Janna begins to get stronger when she reaches level 2 and 3, as both points are good power spikes for fighting in the lane. Level 11 is important because your E (Zephyr) is maxed out and you have 2 points in R (Monsoon). Boots of Mobility/Swiftness increase your roaming potential and help you assist in skirmishes. Each item completion is a power spike in its own right, but especially Ardent Censer and/or Athene’s Unholy Grail, since they give you AP and both are important for helping your teammates.
E + Q Combo
This combo is used to increase damage or shield your ally while knocking up a target instantly. You want to use your E (Eye of The Storm) first because Q (Howling Gale) decreases the cooldown of your E.
E + W Combo
This combo is similar to the one above, but you use your W (Zephyr) to slow a target for your ally to follow up. Your W (Zephyr) also decreases the cooldown of your E.
How to Play Janna
When playing with Janna in the early game, try to get to level 2 first and move up the lane and weave in auto-attacks on the minions. This positions you to bully the enemy lane early on and take advantage, while the enemy carry doesn’t have his core items at play. When playing a caster, you should recognize key abilities from supports like Blitzcrank’s Q (Rocket Grab), Leona’s E (Zenith Blade), Nautilus Q (Dredge Line), etc. Be aggressive when these abilities are on cooldown. It would be much easier to land your skill shots in an open area without the worry of any CC to lock you. After you get your Boots of Mobility/Swiftness, roam to your mid lane and try to get an assist with your jungler. This will increase your lead before even getting to the mid to late game phase. Pay attention to the map and help your jungler whenever necessary. Place wards around the jungle camps of the enemy whenever possible to determine the enemy rotations.
During the mid game, change the positions of your wards so you can provide vision in objectives where your team needs to focus next. Walk with your jungler and help him secure camps/kills in the enemy jungle. This will give him more pressure on the map as well as jungle advantage against his opponent. Deep warding as Janna is very efficient and should also be a priority to determine the moves of your enemies. You will likely have aggressive allies in the game. Look at the map and see which teammates are overextending and may need your help. They may possibly get ganked by the enemy jungler. Reset for more Control Wards and Shard of True Ice stacks. Vision is key in this phase.
- Split-pushing – Two things will most likely happen in the game. If you get the first bot lane tower, try to communicate with your jungle and take the current dragon. After that, swap with your top lane and take the top tower as well. Place vision on the top side of the map and kill the Rift Herald. Take the RH and take down the last outer turret, mid lane. If you lost the first tower, place vision around the current dragon, as enemies will likely take it. Swap top if the enemies do, and if they don’t, you can leave your carry alone to catch up in gold and experience. Unless he pushes too far, return to bot. Otherwise, help your midlaner or your jungler.
- Objective control – When on the winning team, it’s important to always make sure to remove all the wards the enemies have before starting an objective. Pop the blast cones if possible. Try to zone the enemy jungler so he can’t enter the pit. When on the losing team, try to leave a ward at the objective itself. That will most likely get taken out by the first Control Ward/Oracle Lens the enemies use. Also, leave a ward outside the pit in a place where you don’t see the Baron’s HP for example, but you do see if it gets started.
Playing Janna in the late game has similar guidelines to your mid gameplay. Place vision around the area where your allies are likely to move around. This will give you an in-depth understanding of where the enemy is going and what they will likely do. Enemies that are great in the late game will try to take fights that will give an advantage to them. Your goal is to keep your carry and mage alive as long as possible. When your toplaner and jungler try to attempt a fight, also be wary of combos from the enemy team. Your Q (Howling Gale) will disable the enemy attacks, giving your teammates time to kite them down and take the lead. Always stick with your teammates and don’t overextend without vision. Your team without support will have a hard time taking an objective like Baron or Elder Dragon. When you have the opportunity to take those objectives, never forget where your carry and mage are. Assassins will likely focus them to reduce your team’s damage potential.
Janna Tips and Tricks
- As a support, play in front of/parallel to your bot laner, not behind.
- Pay attention to your minions getting low on HP (especially cannon minions), the enemy carry will try to last hit them and that’s your chance to poke.
- During the laning phase you can charge up your Q in the alcove, the enemies won’t have vision on them and will get surprised.
- If you know an ability will end up killing you if it hits (example: Thresh’ Q), use Flash before it hits, not after you’re no longer under its CC and have 5% HP remaining.
- With Mobility Boots you can go from base to mid and from mid to bot in the same time it takes your ADC to go from base to bot, so it’s a free roam that occasionally pays off.
Frequent Mistakes/Noob Traps
Mistake #1 – Not using “target champions only” and casting W on minions in lane or casting E on turrets.
Mistake #2 – Wasting your Q to poke in lanes where you need to hold it for a potential disengage (examples: Leona / Nautilus), or when you suspect you’re about to get ganked.
Mistake #3 – Cancelling your R by moving or casting abilities. Your ultimate is the greatest lifesaver you can to avoid allies and yourself being killed. Use it only when necessary and DO NOT right click your mouse or cast an ability.
Mistake #4 – Using your E on an 80% HP champion for an assist, while your 25% HP carry is fighting 1v1 a threat right next to you.
Mistake #5 – When being chased, using your Q towards where the enemies are. Instead, if they’re close to you and have a mobility ability (example: Katarina’s E) charge it towards where you’re going – that way even if they dash or flash over it thinking you charged it towards them, it’ll still hit.
Similar Champions to Janna
Listed below are some champions you can use to replace Janna as a support. Similar to her, they also protect carries and mages at the back. When she isn’t available because she is either banned or picked by the enemy team, knowing how to play these champions will give you a variety to choose from, safeguarding your LP from going down and keeping your games awesome.
One-shot potential. Great damage. Low cooldowns. Lux used to be Aae’s main champion before Janna, and she is still the champion she loves the most. Lux mains will always be there to hold down enemies and pop them instantly with her ultimate (Final Spark). If you are a player who loves the power of the light, then she is the champion for you!
Lots of CC. Utility. Amazing ultimate for the carry. Lulu is a powerful support that can provide a ton of CC against enemies, especially in the bot lane. Her Q (Glitterlance) can slow targets, giving her allies the time to deal as much damage as possible. Her ultimate (Wild Growth) can strengthen her carry and help them survive assassination attempts. She also works very well with frontline tanks that have amazing CC.
Great at healing and protecting. Empowers her ally’s auto-attacks. Provides movement speed in every ability she has. Nami is great at assisting any kind of team composition. Her ability to boost allies into the fight will increase the chances of better engagements against the enemy. Her Q (Aqua Prison), and R (Tidal Wave) provide great CC that can hold targets for her carry and mage to burst down.
Comment below what you liked or think should change about this guide. Remember to rate it and share it if you found it useful. Good luck on the Rift!
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