Yasuo Overview Infographic
We put together a Yasuo overview infographic that has the best builds, runes, strengths, weaknesses, combos, skill orders, counters, synergies and anything else that you need to quickly learn the basics of Yasuo. Make sure to share with your friends and check back here to get the latest updates. We will be updating this infographic as changes happen so check back often!
Who is Repobah
Nader, 19 years of age. Currently playing under the summoner name Repobah. He has over 1.2 million mastery points on his account, and he peaked at 1015 LP S9 in North American Challenger. He has an average KDA ratio of 3.40:1 with a 63% win rate. It all started with a desire to play: the drive to test out new games. For Repobah, he wanted to play a video game with his brothers. And League of Legends was ready for them. It then transformed a simple kid into a Yasuo monster!
Table of Contents
Why Play Yasuo
Before we start on the Ultimate Guide to Yasuo we first want to tell you why you should play her. Her overall strengths and weaknesses are as follows:
- Nullify projectiles with W (Wind Wall).
- Mobile in waves.
- High damage.
- Sustained damage.
- No cost/cooldown.
- Lack of survivability.
- No CC.
- Lack of utility.
- Short range.
These champions give Yasuo a hard time in-game due to having a kit that can stop Yasuo from doing what he wants to do. Here are some of the biggest counters and how you can try to overcome the challenges they bring.
Renekton is considered a counter because he can chunk a good amount of Yasuo’s health for every CS that the swordsman goes for, while also breaking his shield, Way of the Wanderer. Renekton’s damage cannot be stopped with W (Wind Wall), which makes this matchup much harder since Yasuo wins most of his matchups using his Wind Wall. This matchup can be played safely if Yasuo is given a lead and if Renekton is properly kited. Build 2 Doran Blades for sustain and Ninja Tabi to reduce Renekton’s damage early in the game.
Pantheon is considered a counter because of his point and click stun, often used to set up a gank, which is very pressuring. Your W (Wind Wall) is almost useless in this matchup unless he uses Q hold, Comet Spear. For the most part, he pokes you in the lane with his Q and goes all-in with little counterplay. It is a hard matchup, and you should be buying Cloth Armor soon, to then build into Ninja Tabi.
Rek’Sai is considered a counter because the champion can tunnel in from multiple walls to mid lane, and Yasuo often has to use Flash or die, as she will catch up with blue Smite. Rek’Sai’s knock up and ultimate, Void Rush give her two methods of dodging Yasuo’s Q (Steel Tempest) so trying to outdamage her will be hard due to her CC and her ultimate ability making her untargetable. Try to save an E (Sweeping Blade) so you can dash through her in an attempt to escape.
These champions work well with Yasuo and should be considered being picked alongside her if possible. Here are some of the best synergies and how you can abuse them.
Gragas works well with Yasuo as he provides AP damage to the team comp, so the team is not full AD. He also has decent early game pressure, being able to E (Body Slam) and Flash on the enemy laner at level 3+. You can also combine E and R (Explosive Cast) with Yasuo’s ultimate (Last Breath) and push enemies towards your allies on teamfights.
Rakan works well with Yasuo as the engage threat on both of them is massive to the enemy. As Yasuo dashes through the wave, Rakan can follow up easily with E (Battle Dance) and then W (Grand Entrance). Rakan also has an AoE knock up which makes Yasuo’s ultimate significantly impactful. You can also hit your Q (Steel Tempest) when Rakan knocks them up to add a little more CC before slashing them in the air.
Zac works well with Yasuo because Zac alone has a lot of engagement potential. Having 3 knock up abilities makes his presence on the map even more pressuring. He is also the opposite damage type, magical, so enemies are less likely to stack armor. His E (Elastic Slingshot) can synergize with your R (Last Breath) which holds the enemies in the air for a long period of time. This will enable your allies to freely attack them.
Yasuo Summoner Spells
Yasuo’s recommended summoner spells are Ignite and Flash. This helps Yasuo deal more damage in the early game phase. It is good consistent damage that makes or breaks Yasuo’s fighting mechanics. Ignite can reduce enemies’ healing, while Flash gives you the ability to escape difficult battles or dangerous abilities.
If you want an alternative, Exhaust and Flash are recommended. Take Exhaust into matchups that can burst Yasuo early game. Good examples are Renekton, Pantheon, Talon, and Zed. This can help you reduce their damage and trade better with them. You want to take the lead and have more pressure in the game in the early phase if you go this route.
Yasuo Runes and Keystones
Yasuo’s recommended runes are Conqueror, Triumph, Alacrity, and Coup de grace on Precision as primary, and Taste of Blood with Ravenous Hunter on Domination as secondary.
Conqueror synergizes very well with Yasuo’s kit of consistent damage. Triumph helps Yasuo consistently fight during team fights because of the healing. And you take alacrity into matchups where you feel you can snowball early game with the added attack speed. This will increase your damage as the skirmishes progress and destroy low HP champions instantly.
The second option you can consider is using Conqueror, Triumph, Bloodline and Coup de grace on Precision as primary, and Conditioning with Overgrowth on Resolve as secondary. You run this rune page when you are going to have a difficult matchup, especially in the late game. This will increase your sustain in the early game phase and give you more protection later on. You want to survive in any teamfight and synergize with allies that have knockups for you to jump in. Both builds will be using +10% attack speed, +9 adaptive force, and +6 armor/+8 magic resist depending on the current matchup.
Yasuo’s recommended items change depending on the situation. However, the following items will give you a good idea of what to build in different situations.
Yasuo starts with Doran’s Blade, which increases HP, AD and adds lifesteal to your stats early in the game. Great for trading early on,
Another option is to start with Doran’s Shield, as you will gain HP regeneration when receiving damage. Poke heavy matchups such as Azir or Jayce are great for this item.
Phantom Dancer is core on Yasuo because he makes use of all of the stats it provides, and it gives him a shield that can make or break fights. The attack speed is helpful to reduce Yasuo’s Q (Steel Tempest) cast time, cooldown, and auto-attacks. The critical chance is doubled and can be applied through Q. The movement speed helps Yasuo because his E (Sweeping Blade) dash speed is based on movement speed.
Infinity Edge is core on Yasuo because it gives you the rest of the physical stats he needs, AD and critical chance. The 80 AD is added to all of his abilities, the critical chance raises the total to 100% if you have PD, and the critical damage is amplified. After buying Phantom Dancer and Infinity Edge, all of Yasuo’s auto-attacks and Q’s are critical strikes, dealing a lot of damage.
Death’s Dance is core on Yasuo because of its many stats. The Aegis of the Legion stats are very helpful in surviving since it gives both armor and magic resist. The lifesteal helps Yasuo with sustain and staying on the map longer. Yasuo also uses the bleed passive very well, because oftentimes when he is going to die, it is because of a burst. The passive bleed gives him enough time to heal back the amount he would have lost. The AD is only 50, but the other stats make it a very worthy purchase.
Use Berserker’s Greaves as they are good for snowballing. Yasuo uses the additional attack speed to enhance his auto-attacks and Q’s.
Use Ninja Tabi if you need to play defensively against multiple AD champs, such as Zed, Kha’Zix, etc.
Use Mercury’s Treads if they have multiple AP and/or CC that you cannot W (Wind Wall), such as Lissandra or Fiddlesticks.
Offensive Situational Items
If you are very ahead and are not against burst champions, you can build Bloodthirster. It is a very offensive item, of which you effectively use the 80 AD, 20% lifesteal, and the Bloodthirster’s shield. Around the time Bloodthirster is bought, Yasuo will have a 200 HP shield from the item, and another shield of about 250 HP from his own passive.
If you are playing against many HP tanks and do not feel the need to buy defensive items, you can build Blade of the Ruined King. Yasuo uses all the stats from BotRK very well. Your basic attacks will deal bonus physical damage on-hit, based on your enemies’ current HP. You can also target an enemy and slow his movement speed by 25%. If you buy BotRK, don’t buy Berserker’s Greaves because you will be over-capping the attack speed for Yasuo’s Q (Steel Tempest).
Defensive Situational Items
If you want to have a second life in every teamfight, you can build Guardian Angel. This is a very good item, as it provides 40 armor, 45 AD, and a revive. The item makes Yasuo harder to kill and also gives him more damage. The Stopwatch in the recipe is also very useful because, it can turn around tight situations.
If you feel very oppressed and have a fed teammate, Frozen Mallet is a very good purchase. Even if it only gives 30 AD, the 700 health and the slow on each auto-attack still make it useful in teamfights. With it, Yasuo is able to keep consistent damage in your kit, soak damage and apply slows for the team.
If you are having difficulties facing AD champions, you can build Randuin’s Omen. This gives you 70 Armor and 400 Health. It also provides you with an active that slows nearby enemies. Enabling you to chase targets that you want to burst down with your critical damage.
Full Build Example
An example full build for Yasuo can consist of:
- Berserker’s Greaves (can sell for Ninja Tabi or Mercury’s Treads in the late game)
- Phantom Dancer
- Infinity Edge
- Death’s Dance
- Guardian Angel
- Spirit Visage
This is the most recommended build path for Yasuo because it allows him to deal damage and take damage. Berserker’s Greaves are purchasable for only 1100 gold early game and it enables Yasuo’s movement speed and DPS. Phantom Dancer is a good power spike and you can make use of all of the stats the item provides. Infinity Edge is another power spike because it raises your critical chance to 100%, provides AD, and increases critical damage, which is the main kit for Yasuo to deal a lot of damage. Death’s Dance helps with sustain and provides some defensive stats. You usually end up building two defensive items, depending on the damage type the enemy has. If they are full AD you would take two armor items such as Guardian Angel into Randuin’s Omen.
Passive - The Way of the Wanderer
Yasuo’s passive ability doubles his critical chance. That is why items with critical stats are your priority. It is an overall boost to his offensive build that favors you early in the game. The only piece of advice for the other part of his passive is to continuously move as Yasuo to have the shield up as much as possible.
Q - Steel Tempest
The Q has a short thrust and a long-range tornado that knocks up. The first two Qs should be used when the enemy is going for CS if they are melee. For the tornado, the recommendation is to watch how the enemy dodges the first few to understand how they will dodge, and use that to your advantage in future tornadoes. When threatening an all-in, opponents tend to sidestep so much more, so focus on auto-attacking them while holding onto your tornado until they stop sidestepping.
W - Windwall
This ability should be used reactively and not predictively, and it is very important to use it properly. If Yasuo’s Wind Wall is misused, it can be the difference between living and dying. If an enemy is walking past the Wind Wall, match their movement so the Wind Wall is always in between you two to block incoming damage.
E - Sweeping Blade
This ability is used to gap close and deal damage. Use it back and forth a lot, so the opponent barely knows when you will actually commit with E. The dashing distance is fixed, so you can also use it to wall dash.
R - Last Breath
In a teamfight, utilize your ultimate if you know it would win the fight. Also, use it if only the enemy ADC is hit by a knockup. Do not click it unless you are sure they will die. Typically, consider if your team can follow you up quickly and how many people are knocked up. Having Wind Wall available when you activate your R is very useful, because it is expected to have many projectiles used on you after you knock your enemies up in the air.
Ability Skill Order
The skill order for Yasuo is R > Q > E > W.
Q (Steel Tempest) is your main ability to deal damage. It is your bread and butter and will be responsible of almost all the damage you deal in every teamfight. E (Sweeping Blade) is the damaging ability you should level up next, as it gives you the maneuverability in the lane, and the cooldown drops when you level it up. W (Wind Wall) is maxed last, as it is purely used as protection for incoming projectiles. Level your R (Last Breath) when available at level 6, 11, and 16.
A power spike is when a time champion reaches a level or builds an item that makes them a lot stronger than other champions in the game. Yasuo begins to get stronger on level 3 because that is when Yasuo has every ability he needs, an offensive ability, a defensive ability, and mobility ability. Some champions cannot trade Yasuo back at level 3, such as Ekko and Ahri. He also gets stronger at level 6, as every tornado that you hit is an opportunity for an all-in with R (Last Breath). Buying Berserker’s Greaves is a really good power spike because it provides a 35% attack speed and 45 movement speed to you. Attack speed improves the auto-attacks and Qs, and movement speed helps you move better in lane and enhances the dash speed of your E (Sweeping Blade). Phantom Dancer is another item power spike because his crit chance is raised to 50%, and he gains 30% attack speed, movement speed, and a shield. Infinity Edge is the last power spike, and it provides Yasuo more AD, crit chance, and crit damage to peak his damage. Overall these three items boost his strengths and will give him the necessary tools to face the enemy team.
E + AA + Q Combo
This combo is Yasuo’s bread and butter for trading in the lane. It is always best to auto-attack before using Q, rather than instantly E + Q. This is a good short trade and is best done when you have your passive shield.
E + Q3 + AA + R Combo
Yasuo’s E + Q with a tornado charged is pretty much undodgeable for the opponent, and an auto-attack can be inputted before R for extra damage. This combo is a good way to pull off Yasuo’s ultimate.
Q3 + E + Q + R Combo
This combo is Airblade. When you E + Q on an airborne target. This provides extra damage and grants a stack of Yasuo’s Q after the ultimate. Do this when your Q cooldown is 1.33 seconds (reduced to this cooldown by buying attack speed), so it goes off every time. If Yasuo does not have enough attack speed, the E + Q will not be inputted.
E + Q + Flash Combo
This combo is Beyblade. You Flash during the E + Q. The timing of this is precise, it should be after the E but before the Q is casted. This combo is useful because it is almost unexpected by the enemy.
E + Q3 + Flash + R Combo
This combo is similar to the one above but you follow up with your ultimate as you have knocked up the target/s with a tornado.
E + Q3 + Flash + E + Q + R Combo
This combo is Keyblade. Beyblade and Airblade combined. This combo is good for getting an unexpected knock up on the enemies, dealing damage, and initiating a fight.
How to Play Yasuo
In easy matchups, try to freeze the wave so you have a longer lane to punish opponents and take trades with passive (Way of the Wanderer) or W (Wind Wall). Respect the enemy jungler because Yasuo is weak against ganks, and can be hard to survive them. It’s better to go even than to get behind because Yasuo can scale. In tougher matchups, farm up and build for survivability such as another Doran’s Blade, Cloth Armors, or Null-Magic Mantle. This gives you enough protection early on to avoid giving any unnecessary kills to your opponent in the lane. When ahead, try to invade enemy raptors, as Yasuo can take them very quickly with multiple E + Qs. Yasuo’s roaming is not the best, however, it becomes very potent when teammates have knock up abilities. If your bot laner is Kai’Sa and Nautilus, consider roaming as it is always free kills. Work with your team’s composition to gain lead around this phase.
There are two ways to play mid game. The first method is to group up and take advantage of outnumbering with strong engagement. An example team comp would be Yasuo, Gragas, and Alistar. With this kind of team, it is very easy to engage and dive, as you have multiple ways to knock up enemies and use your kit. The other playstyle for mid game is to split-push and collect gold and solo experience. Yasuo’s side-laning is very good because of how fast he can wave clear for 0 costs. It is even better if the enemy cannot match his side laning.
- Split-pushing – When you are in the lead try to take advantage and roam to push other lanes. Yasuo is very efficient at split-pushing, as his damage in the mid game is quite high and can easily destroy turrets. Gold plates are a great lead for him, so if you are able to take more, then do so.
- Objective control – Try not to get poked when taking objectives with your team. Do not waste your W (Wind Wall) before a fight, since it is very important for fighting with Yasuo. Look for all-in angles with your tornado or teammate knock ups. This will give you an advantage when taking Barons and Dragons in the game. Try to hold on to your Q stacks as long as possible before fights happen, especially the tornado, as that ability has engagement potential. You want to set up team fights that are favorable to your team so you can get the objectives uncontested.
At this point in the game, side-laning is riskier since Yasuo does not have Teleport or mobility for rotations. It is recommended for you to take fights with knock ups or minion waves. Play fights front to back unless enemy carries are knocked up. During team fights, have patience and focus on what is most threatening for Yasuo to use Wind Wall. Maximize your critical strikes and, if possible, take down their carries. Yasuo is great at moving around teamfights with his E (Sweeping Blade). Communicate with your allies, and if they have abilities that can synergize with your ultimate (Last Breath), then it would be easier for you to focus a target. Use your combos to maximize your damage potential and work your way towards the enemy base. The best scenario as a Yasuo main is to have a 5-man knock up. But if that isn’t possible, a 3-man or 4-man knock up is already great. Ultimately, your goal is to remove as many foes as you can and take the game with your team.
Yasuo Tips and Tricks
- When Yasuo’s Q has 0.5 seconds cooldown left, casting E will shave the rest of the Q cooldown, allowing faster ability casting.
- Yasuo’s E can be used to dash through walls.
- Keep good vision when playing as Yasuo since misplaying is very detrimental to the champion.
- Practice good side-stepping, so Wind Wall is available when it is most needed.
- Wind Wall can be used for vision in cases where an opponent is out of your vision, but in range of Yasuo’s abilities.
These below videos are great game play examples for how to play Yasuo. Coming Soon!
Frequent Mistakes/Noob Traps
These are things most Yasuo players do that shouldn’t be done at a high level ELO.
Mistake #1 – Ulting on any knockup. This can be very harmful if it happens because in the case that you would ult a few enemies, there is a chance that the rest of their team will instantly kill you. An example is ulting the enemy ADC, but the enemy top/jungle/mid burn all spells on you.
Mistake #2 – Fighting without Windwall/passive can be another mistake. Some matchups/duels are reliant on Windwall/passive, such as against a Zed. Whether it’s a trade or all in, Windwall and/or passive are able to negate so much damage.
Mistake #3 – Building too much damage. If Yasuo is very fed, there is no reason to build more damage. If a mistake is made on the champion, he can be punished and more damage items will not help him survive. In the case that Yasuo is very ahead and is vulnerable to dying, build Guardian Angel/Death’s Dance.
Similar Champions to Yasuo
Listed below are some champions you can use to replace Yasuo in the mid lane. They are a bruiser and harassing mages, in a similar fashion to Yasuo. When Yasuo isn’t available for you because he is either banned or picked by the enemy team, these champions will give you a variety to choose from, safeguarding your LP from going down and keeping your games awesome.
Strong late game, Carry potential and Hard to pin down. Ekko is a good champion similar to Yasuo. He is the opposite damage type (magical), with burst, waveclear, survivability, and mobility. Ekko doesn’t have that many bad matchups and spikes hard at two items, just like Yasuo. The champion is also much easier to pick up and learn.
Amazing laner, Extreme true damage output and has the ability to carry the team. Irelia is another champion suggested to Yasuo players. They are both oppressive when played properly, and have similar features in their kits, such as mobility, damage, and outplay potential. Irelia is stronger in a minion wave, just like Yasuo, and has better items for survivability than Yasuo does. Irelia is less team composition-reliant, but is still around the same area of Yasuo’s play style and impact.
Insane crowd control, can snowball easily and has a great engage. Diana is the last champion similar to Yasuo. Her Q is very similar to Yasuo’s tornado in the sense that it is an ability with a short cooldown and has engaging potential if it hits. Her kit consists of a shield that helps her during trades, dash, and an AOE damaging ult. Her side-laning is also very similar to Yasuo’s in terms of clearing minion waves fast and having dueling potential.
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