League of LegendsMid Lane

Rakan Mid – Strzelba

5
(4)
Share on facebook
Facebook
Share on twitter
Twitter
Share on reddit
Reddit
Share on pinterest
Pinterest

This League of Legends Season 10 Ultimate Rakan guide is the only guide that you will need in order to play Rakan Mid. This guide will include builds, combos, counters, synergies, keystones, and runes.  

 

Rakan is the great Vastayan battle-dancer and troublemaker. He was once wild and free but gained a new purpose through the eyes of Xayah, the love of his life. They joined together to use their magic and harmonically reclaim the power that their people once lost.

This guide was written by our team of writers along with the help of the Challenger player, Strzelba, who is an expert in everything Rakan.  He is considered by many to be the best in the world at this champion.

Rakan Overview Infographic

We put together a Rakan overview infographic that has the best builds, runes, strengths, weaknesses, combos, skill orders, counters, synergies and anything else that you need to quickly learn the basics of Rakan.  Make sure to share with your friends and check back here to get the latest updates.  We will be updating this infographic as changes happen so check back often! 

Rakan's MID League of Legends Overview Infographic for Combos, Runes, Builds, Skill Order, Strengths and Weaknesses

Who is Strzelba

Nathaniel, 21 years of age. Currently playing with the summoner name Strzelba. He has over 2.4 Million mastery points on Rakan and he peaked at 642 LP in Europe West Challenger. With over 3300 games, he has a KDA ratio of 2.83 with a 54% win rate in all his seasons. The first time he played league was when he saw Jayce’s login screen on July 7, 2012. This made him play for a while and stopped. He then revisited the game when he saw Panda Annie skin on February 8 of 2013. In season 3, he ended up in Silver 4 and rose to Platinum 3 in Season 4. Then, for 2 and a half years, he was stuck in Diamond 4 with 0 LP. It all changed when he started playing Zac support with Kalista on Season 7. This turn of events magically paved his way to Challenger. Since then, the top was always there for him to reach.

 

Strzelba is well known for playing Rakan in almost every role. He dives through multiple enemies and charms them with his awesomeness. Giving the perfect opportunity to his team to follow up and delete them.

Table of Contents

Why Play Rakan

Before we start on the Ultimate Guide to Rakan we first want to tell you why you should play him. His overall strengths and weaknesses are as follows:

Strengths

  • Strong 2v2.
  • Strong 1v1 at levels 1 and 2.
  • Strong late game.
  • Good roams. Works really well with literally every jungler.
  • If you don’t use W to push without vision, he is ungankable.

Weaknesses

  • Weak wave clear before Hextech Protobelt-01.
  • Every CC counters Rakan’s combo.
  • Weak 1v1 at levels 3 to 5.
  • Relies on jungler.
  • Can’t split-push against champions that were made to split.

Rakan Counters

These champions give Rakan a hard time in-game due to having a kit that can stop Rakan from doing what he wants to do. Here are some of the biggest issues and how you can try to overcome the challenges they bring.

Ryze Icon

Ryze

Ryze is considered a counter because of his ability to stop Rakan’s movements. He can push insanely fast and he outscales Rakan no matter what. He is also tanky due to the items he builds. Whenever you try to initiate, Ryze will use his W (Rune Prison) to stop you and cast his other abilities in a short amount of time. This neutralizes Rakan’s quickness to go in and out of teamfights. Hold your Grand Entrance and wait for him to cast his Rune Prison on any of your teammates. You can then protect them with Battle Dance before going in and knocking enemies up.

Lissandra Icon

Lissandra

Lissandra is considered a counter because her kit is all about slowing and holding her enemy in one spot. When you attempt to engage on her, she can stop your Grand Entrance with her Ring of Frost when you are mid air. She can then slow you with Q (Ice Shard) and escape with E (Glacial Path). Her ultimate(Frozen Tomb) makes it simple for her jungler to gank you in the mid lane. Freeze the lane and farm near your turret. You want to engage her with allies so you will be able to use Battle Dance to play around the teamfight.

Taliyah Icon

Taliyah

Taliyah is considered a counter because she can push Rakan away from her allies. If Taliyah is partnered with a CC that can hold a target in one spot, it is easy for her to use Seismic Shove and Unraveled Earth to burst you down. Her E also prevents you from using your Grand Entrance and Hextech Protobelt-01 when she casts it on you. As a midlaner you want to stay alive as long as possible. You will deal more damage later in the game.

Cassiopeia Icon

Cassiopeia

Cassiopeia is considered a counter, as she negates Rakan’s abilities. Her W (Miasma) prohibits the use of movement abilities. This lowers the amount of abilities you will be able to cast on her. Wait for Miasma to be on cooldown before going all-in and play around your allies’ strengths.

Rakan Synergies

These champions work well with Rakan and should be considered being picked alongside him if possible. Here are some of the biggest synergies and how you can abuse them.

Kha'zix Icon

Kha'zix

Kha’Zix works well with Rakan because he can initiate a fight with R (Void Assault). When enemies lock him down, you can quickly use your ultimate and dash with Battle Dance and knock them up with Grand Entrance. This gives Kha’Zix the opportunity to strike the enemies and burst them.

Ekko Icon

Ekko

Ekko works well with Rakan because of his ability to get close to enemies. His Parallel Convergence locks enemies in one spot, which gives Rakan a 100% chance of charming them. He can also dash in and out with Rakan and play the right cards in the teamfight with him.

Nocturne Icon

Nocturne

Nocturne works well with Rakan because of his ability to cover the map with darkness. Nocturne can gank the mid lane and use Unspeakable Horror. Rakan will then knock the enemy with Grand Entrance securing a fear to the target, which gives Nocturne the chance to tear him to pieces. Also, Paranoia will give Rakan the opportunity to dash to his targets without being seen.

Rakan Summoner Spells

Rakan’s recommended summoner spells are Ignite and Flash because these are the strongest spells he can take in the lane. Using these summoners gives him more damage and pressure in the mid lane.

Rakan Runes and Keystones

Rakan is a flexible champion who can work his way around games using different runes. Each choice relates to a playstyle Strzelba applies in the lane or when he is facing a specific composition. Runes are encircled to show which are the best and worst with designated colors.

When to play which keystone?

– Predator – vs matchups you can’t engage in like Taliyah/Cassio

– Aftershock – vs tanky enemy team that you can’t one shot with 2 items 

– Electrocute – every other situation

Role of Secondary Runes

– Domination – Snowball (Ultimate Hunter).

– Sorcery – Scaling (Gathering Storm).

– Precision – Tenacity (Legend: Tenacity).

– Inspiration – Gold advantage spikes for snowball (Futures Market).

#1 If you are the only AP damage and enemies don’t have much CC

Rakan's MID #1 If you are the only AP damage and enemies don’t have much CC
Rakan's MID #1 If you are the only AP damage and enemies don’t have much CC
rakan-legend

Minor runes explanation:

Primary Slot 1: 

  • Cheap Shot – will always do less damage than Sudden Impact.
  • Taste of Blood – it’s ok against some matchups where you can’t use W for a poke combo, like against Taliyah. Otherwise, you need to get as much damage as you can as Full AP, so it’s better to take Sudden Impact.
  • Sudden Impact – best damage option, can be triggered by W, E, Protobelt, and Flash.

Primary Slot 2:

  • Eyeball Collection – stacks the fastest.
  • Ghost Poro / Zombie Ward – you can’t stack them effectively. No reason to use them because you need raw AP.

Primary Slot 3:

  • Ravenous Hunter – useless because of big cooldowns.
  • Ingenious Hunter – good for wave clear with Protobelt.
  • Relentless Hunter – ok rune. Usually when you want to roam you want to have your ultimate too. So, in my opinion, Ultimate Hunter is better
  • Ultimate Hunter – you don’t build much CDR early on, and this rune solves that problem. Also, it allows to fight more.

 

Secondary Slot 1:

  • Nullifying Orb / Manaflow Band / Nimbus Cloak – you take Sorcery to scale, so Transcendence and Gathering Storm are much better.

Secondary Slot 2:

  • Transcendence – it gives 10% CDR. Protobelt gives 10% CDR. Then you get 10% from Fiendish Codex and an additional ~5% CDR from the stat rune. Transcendence helps you get early ~35% CDR and then gives quite a few AP in the late game.
  • Celerity – this rune gives almost nothing overall due to the movement speed cap mechanic.
  • Absolute Focus – compared to Transcendence, it’s better only in the first ~10 minutes, but only above 70% HP.

Secondary Slot 3:

  • Scorch – you can’t proc it often due to long cooldowns and unreliability to hit spells too often on the mid lane. Also, its damage is barely noticeable after the first recall.
  • Waterwalking – not bad for roaming, but Gathering Storm is just better.
  • Gathering Storm – it’s dead for the first 10 minutes, but after that time it’s already better than any other rune and it can solo win games. After 20 minutes it’s already a game-changing rune.

Shards Runes:

CDR – to compensate for lack of CDR in early game.

Adaptive force – you can take additional resistances, but I prefer additional AP.

Armor / magic resistance – additional HP isn’t good since Rakan has a lot of HP from items (passive counts too).

#2 Early Abuse

Rakan's MID #2 Early Abuse
Rakan's MID #2 Early Abuse
rakan-legend

Minor runes explanation:

Primary Slot 1: 

  • Cheap Shot – will always do less damage than Sudden Impact.
  • Taste of Blood – it’s ok against some matchups where you can’t use W for a poke combo, like against Taliyah. Otherwise, you need to get as much damage as you can as Full AP, so it’s better to take Sudden Impact.
  • Sudden Impact – best damage option, can be triggered by W, E, Protobelt, and Flash.

Primary Slot 2:

  • Eyeball Collection – stacks the fastest.
  • Ghost Poro / Zombie Ward – you can’t stack them effectively. No reason to use them because you need raw AP.

Primary Slot 3:

  • Ravenous Hunter – useless because of big cooldowns.
  • Ingenious Hunter – good for wave clear with Protobelt.
  • Relentless Hunter – ok rune. Usually when you want to roam you want to have your ultimate too. So, in my opinion, Ultimate Hunter is better
  • Ultimate Hunter – you don’t build much CDR early on, and this rune solves that problem. Also, it allows to fight more.

 

Secondary Slot 1:

  • Hextech Flashtraption – doesn’t match with the playstyle of this build.
  • Magical Footwear – additional 300 gold and 10 movement speed.
  • Perfect Timing – also good.

Secondary Slot 2:

  • Future’s Market – this is the most OP rune in-game if you know how to use it: 

– makes you be ahead around 300g for a few minutes. 300g that you can use to buy a full item or even buy an Amplifying Tome before an important fight, which can make you ahead again.
– it’s something like being 4 minutes ahead of the enemy support or 2 minutes ahead of the enemy overall.
–  you don’t have to wait and lose experience or minions with Relic Shield.

  • Biscuit Delivery – no matter how strong it is, it’s nothing comparing to Future’s Market.
  • Minion Dematerializer – it is just bad.

Secondary Slot 3:

  • Cosmic Insight – additional 5% max CDR helps with everything.
  • Approach Velocity – isn’t good for this build at all.
  • Time Warp Tonic – in theory not that bad with Corrupting Potion, but still not worth taking.

Shards Runes:

CDR – to compensate for lack of CDR in early game.

Adaptive force – you can take additional resistances, but I prefer additional AP.

Armor / magic resistance – additional HP isn’t good since Rakan has a lot of HP from items (passive counts too).

#3 If enemies have multiple CC

Rakan's MID #3 If enemies have multiple CC
Rakan's MID #3 If enemies have multiple CC
rakan-legend

Minor runes explanation:

Primary Slot 1: 

  • Cheap Shot – will always do less damage than Sudden Impact.
  • Taste of Blood – it’s ok against some matchups where you can’t use W for a poke combo, like against Taliyah. Otherwise, you need to get as much damage as you can as Full AP, so it’s better to take Sudden Impact.
  • Sudden Impact – best damage option, can be triggered by W, E, Protobelt, and Flash.

Primary Slot 2:

  • Eyeball Collection – stacks the fastest.
  • Ghost Poro / Zombie Ward – you can’t stack them effectively. No reason to use them because you need raw AP.

Primary Slot 3:

  • Ravenous Hunter – useless because of big cooldowns.
  • Ingenious Hunter – good for wave clear with Protobelt.
  • Relentless Hunter – ok rune. Usually when you want to roam you want to have your ultimate too. So, in my opinion, Ultimate Hunter is better
  • Ultimate Hunter – you don’t build much CDR early on, and this rune solves that problem. Also, it allows to fight more.

 

Secondary Slot 1:

  • Overheal – gives nothing.
  • Triumph – additional gold and sustain in teamfights.
  • Presence of Mind – if you have problems with mana in fights, then this rune is made for you.

Secondary Slot 2:

  • Legend: Tenacity – the only reason to take Precision.
  • Legend: Alacrity/Legend: Bloodline – bad for Rakan, and the only reason to take Precision is Tenacity.

Secondary Slot 3:

  • Coup de Grace – better than Cut Down and Last Stand, but still not worth taking.

Shards Runes:

CDR – to compensate for lack of CDR in early game.

Adaptive force – you can take additional resistances, but I prefer additional AP.

Armor / magic resistance – additional HP isn’t good since Rakan has a lot of HP from items (passive counts too).

#4 If you can’t trade vs enemy laner and you need to scale

Rakan's MID #4 If you can’t trade vs enemy laner and you need to scale
Rakan's MID #4 If you can’t trade vs enemy laner and you need to scale
rakan-legend

Minor runes explanation:

Primary Slot 1: 

  • Cheap Shot – will always do less damage than Sudden Impact.
  • Taste of Blood – it’s ok against some matchups where you can’t use W for a poke combo, like against Taliyah. Otherwise, you need to get as much damage as you can as Full AP, so it’s better to take Sudden Impact.
  • Sudden Impact – best damage option, can be triggered by W, E, Protobelt, and Flash.

Primary Slot 2:

  • Eyeball Collection – stacks the fastest.
  • Ghost Poro / Zombie Ward – you can’t stack them effectively. No reason to use them because you need raw AP.

Primary Slot 3:

  • Ravenous Hunter – useless because of big cooldowns.
  • Ingenious Hunter – with it your Predator cooldown matches your ultimate cooldown. Also good for wave clear with Protobelt.
  • Relentless Hunter – Predator fills the role of this rune.
  • Ultimate Hunter – it’s just a good rune, but for this build it’s not the best.

 

Secondary Slot 1:

  • Nullifying Orb / Manaflow Band / Nimbus Cloak – you take Sorcery to scale, so Transcendence and Gathering Storm are much better.

Secondary Slot 2:

  • Transcendence – it gives 10% CDR. Protobelt gives 10% CDR. Then you get 10% from Fiendish Codex and an additional ~5% CDR from the stat rune. Transcendence helps you get early ~35% CDR and then gives quite a few AP in the late game.
  • Celerity – this rune gives almost nothing overall due to the movement speed cap mechanic.
  • Absolute Focus – compared to Transcendence, it’s better only in the first ~10 minutes, but only above 70% HP.

Secondary Slot 3:

  • Scorch – you can’t proc it often due to long cooldowns and unreliability to hit spells too often on the mid lane. Also, its damage is barely noticeable after the first recall.
  • Waterwalking – not bad for roaming, but Gathering Storm is just better.
  • Gathering Storm – it’s dead for the first 10 minutes, but after that time it’s already better than any other rune and it can solo win games. After 20 minutes it’s already a game-changing rune.

Shards Runes:

CDR – to compensate for lack of CDR in early game.

Adaptive force – you can take additional resistances, but I prefer additional AP.

Armor / magic resistance – additional HP isn’t good since Rakan has a lot of HP from items (passive counts too).

#5 If you can’t trade vs enemy laner but you can play early with jungler

Rakan's MID #5 If you can’t trade vs enemy laner but you can play early with jungler
Rakan's MID #5 If you can’t trade vs enemy laner but you can play early with jungler
rakan-legend

Minor runes explanation:

Primary Slot 1: 

  • Cheap Shot – will always do less damage than Sudden Impact.
  • Taste of Blood – it’s ok against some matchups where you can’t use W for a poke combo, like against Taliyah. Otherwise, you need to get as much damage as you can as Full AP, so it’s better to take Sudden Impact.
  • Sudden Impact – best damage option, can be triggered by W, E, Protobelt, and Flash.

Primary Slot 2:

  • Eyeball Collection – stacks the fastest.
  • Ghost Poro / Zombie Ward – you can’t stack them effectively. No reason to use them because you need raw AP.

Primary Slot 3:

  • Ravenous Hunter – useless because of big cooldowns.
  • Ingenious Hunter – with it your Predator cooldown matches your ultimate cooldown. Also good for wave clear with Protobelt.
  • Relentless Hunter – Predator fills the role of this rune.
  • Ultimate Hunter – it’s just a good rune, but for this build it’s not the best.

 

Secondary Slot 1:

  • Hextech Flashtraption – doesn’t match with the playstyle of this build.
  • Magical Footwear – with Predator it’s a suicide.
  • Perfect Timing – is good, but I would go with Future’s Market

Secondary Slot 2:

  • Future’s Market – this is the most OP rune in-game if you know how to use it: 

– makes you be ahead around 300g for a few minutes. 300g that you can use to buy a full item or even buy an Amplifying Tome before an important fight, which can make you ahead again.
– it’s something like being 4 minutes ahead of the enemy support or 2 minutes ahead of the enemy overall.
–  you don’t have to wait and lose experience or minions with Relic Shield.

  • Biscuit Delivery – no matter how it’s strong, it’s nothing comparing to Future’s Market
  • Minion Dematerializer – is just bad

Secondary Slot 3:

  • Cosmic Insight – additional 5% max CDR helps with everything.
  • Approach Velocity – isn’t good for this build at all.
  • Time Warp Tonic – in theory not that bad with Corrupting Potion, but still not worth taking.

Shards Runes:

CDR – to compensate for lack of CDR in early game.

Adaptive force – you can take additional resistances, but I prefer additional AP.

Armor / magic resistance – additional HP isn’t good since Rakan has a lot of HP from items (passive counts too).



#6 If you can’t oneshot enemy carries at 2 items

Rakan's MID #6 If you can’t oneshot enemy carries at 2 items
Rakan's MID #6 If you can’t oneshot enemy carries at 2 items
rakan-legend

Minor runes explanation:

Primary Slot 1:

  • Demolish – if you like, take it. The reason why I don’t take it: if you are behind it’s a dead rune. If you are ahead, you are already ahead and you don’t need it.
  • Font of Life – without Athene’s Unholy Grail it’s a useless rune for Rakan, and in this build you don’t rush it.
  • Shield Bash – bonus armor and magic resist, which can save your passive when you get poked with 1 skill, so you can wait a while and it will regenerate. Also, it’s bonus damage.

Primary Slot 2:

  • Conditioning – just a good rune if you don’t build any resistance item.
  • Second Wind – it doesn’t proc if you have passive, you have to lose HP to proc it. Also, you aren’t on the front line to use it, you stay behind and wait to engage.
  • Bone Plating – I don’t like this rune because it’s easy to counter it if the enemy plays around it.

Primary Slot 3:

  • Overgrowth – good HP bonus. 
  • Revitalize – in this build you aren’t focused on the enchanter’s role.
  • Unflinching – good if you need tenacity.

 

Secondary Slot 1:

  • Cheap Shot – will always do less damage than Sudden Impact
  • Taste of Blood – it’s ok against some matchups where you can’t use W for a poke combo, like against Taliyah. However, I would prefer to scale vs matchups like this with Eyeball Collection
  • Sudden Impact – good damage option. Can be triggered by W, E, Protobelt, and Flash, but Eyeball Collection will give more damage.

Secondary Slot 2:

  • Eyeball Collection – stacks the fastest.
  • Ghost Poro / Zombie Ward – you can’t stack them effectively. No reason to use them because you need raw AP.

Secondary Slot 3:

  • Ravenous Hunter – useless because of big cooldowns.
  • Ingenious Hunter – good for wave clear with Protobelt.
  • Relentless Hunter – ok rune. Usually when you want to roam you want to have your ultimate too. So, in my opinion, Ultimate Hunter is better
  • Ultimate Hunter – you don’t build much CDR early on, and this rune solves that problem. Also, it allows to fight more.

Shards Runes:

CDR – to compensate for lack of CDR in early game.

Adaptive force – you can take additional resistances, but I prefer additional AP.

Armor / magic resistance – additional HP isn’t good since Rakan has a lot of HP from items (passive counts too).



Rakan Builds

Rakan’s recommended items change depending on the situation, however, the following items will give you a good idea of what to build in different situations.

Starting Items

Doran's Ring Icon

Rakan starts with Doran’s Ring, as this will provide the early magical damage and the mana regeneration to cast abilities against the enemy mid laner. 

Corrupted Potion's Icon

Rakan starts with Corrupting Potion, as this enables him to cast more abilities and provides better sustain. 

Core Items

Hextech Protobelt 01 Icon

Hextech Protobelt-01 is core on Rakan because this item provides ability power, cooldown reduction, and health. It gives you the ability to extend your reach. You can combine this with Grand Entrance and Battle Dance. Also, use this to clear minion waves in the lane.

Rabadon's Deathcap Icon

Rabadon’s Deathcap is core on Rakan because it gives additional AP to the user. It also increases your AP by a percentage. Also, having Protobelt + Rabadon or Protobelt + Sorcerer’s Shoes + Needlessly Large Rod, you can 100-0 squishy enemies with Ignite.

Luden's Echo Icon

Luden’s Echo is core on Rakan because it provides AP, CDR, and mana. This item passively stacks and unleashes a burst of magical damage to nearby enemies when you cast an ability.

Boots

Sorcerer's Shoes Icon

Use Sorcerer’s Shoes if you want to focus on bursting enemies. These will give you magic penetration that will help you shred enemies early in the game.

Offensive Situational Items

Void Staff Icon

If you want to deal with heavy amounts of magic damage you can build Void Staff. This item will fire up your ability power and make your abilities hurt more. Add this to your build to face enemies who build magic resistance.

Nashor's Tooth Icon

If you want to add spam more auto-attacks between your combos and reduce your passive’s cooldown, you can build Nashor’s Tooth. It gives you AP, attack speed, and CDR. Utilize this item for split-pushing when necessary.

Defensive Situational Items

Morellonomicon Icon

If you want to deal more damage and shred through tanks, you can build Morellonomicon because it gives you ability power and health. It will also increase your magic penetration and inflict Grievous Wounds, which is effective for champions with high amounts of healing and/or regeneration.

Banshee's Veil Icon

If you want protection from mages with high ability power you can build Banshee’s Veil. It provides additional AP, magic resistance, and CDR. Additionally, it grants a shield that will negate an incoming ability. This is a perfect defensive item against mages like Leblanc, Xerath, and Ryze, giving you the chance to deploy your full combos without the worry of getting stopped.

Zhonya's Hourglass Icon

If you want to save yourself in a crucial moment, you can build Zhonya’s Hourglass. It gives additional AP, armor, and CDR. This item also grants the ability to activate statis, rendering yourself untargetable and invulnerable.

Full Build Example

An example full build for Rakan(VS no MR rush) can consist of:

  • Hextech Protobelt-01
  • Sorcerer’s Shoes
  • Rabadon’s Deathcap
  • Luden’s Echo
  • Void Staff
  • Banshee’s Veil / Zhonya’s Hourglass
Rakan's MID (Vs No MR Rush) Full Build Example
Rakan's MID (Vs No MR Rush) Full Build Example

An example full build for Rakan(VS MR rush) can consist of:

  • Hextech Protobelt-01
  • Sorcerer’s Shoes
  • Void Staff
  • Rabadon’s Deathcap
  • Luden’s Echo
  • Banshee’s Veil / Zhonya’s Hourglass
Rakan's MID (Vs MR Rush) Full Build Example
Rakan's MID (Vs MR Rush) Full Build Example

 

This is the most recommended build path for Rakan, as it increases his ability to do damage to enemies in-game. You want to play around your skills and charm the opponents with your looks. Taking your core items, Hextech Protobelt-01, Rabadon’s Deathcap, and Luden’s Echo, will provide the AP you need to secure a kill when their team isn’t fully built with magical resistance. Void Staff and Sorcerer’s Shoes will shred tank champions, while your last item gives you additional protection in teamfights. Rakan is an AP bruiser that moves in and out of fights with ease, helping his team create leads.

Rakan's Abilities

For a complete breakdown of Rakan’s Abilities, click here.

Ability Skill Order

Rakan's MID Ability Skill Order
Rakan's MID Ability Skill Order

The skill order for Rakan is R – W – Q – E.  You’d want your Grand Entrance to have the shortest cooldown possible. This will help you to create amazing roams and plays for your team. Take Gleaming Quill second for its ranged damage and ally healing. You are always going to be in front setting up plays, so reaching enemies is a must. Max Battle Dance last, as you are not a support and your role is to bring damage to the team. If your jungler wants to gank in your lane, pick the first point of E earlier (level 2, 3, or 4).

Rakan Powerspikes

A power spike is when a champion reaches a level or builds an item that makes him a lot stronger than other champions in the game. Flexible builds create different power spikes for Rakan. Level 9 is where you have a maxed ability, which helps you engage. Your Grand Entrance will have the lowest CD possible, which enables you to engage more often. But your power comes when you finish your Hextech Protobelt-01, Rabadon’s Deathcap and Luden’s Echo. You will quickly burst your target as you use your full combo on them. This also increases the healing you can provide to your allies, as well as the shield (0.9 AP ratio) you receive with your passive. Overall Rakan benefits from these items as he has an overall 5.0 AP ratio.

Rakan's Combos

For a complete breakdown of Rakan’s Combos, click here.

How to Play Rakan Mid

Early Game

Levels 1 and 2 are when Rakan should play aggressive against the enemy midlaner. This is the time where most midlaners don’t have all their abilities to deal damage on you. If you have early game junglers like Shaco, Lee Sin, Elise, etc., communicate with them and try to make a cheese gank in the mid lane to gain an advantage early on. When both you and the enemy midlaner have reached level 3, it’s time to play safe. You don’t have enough capabilities yet to deal with the enemy, as Battle Dance is useless without an ally. Wait for your jungler to signal an attack. Never start on your own, as it is easy for midlaners, especially your counters, to beat you. When you reach level 6, you can be aggressive in your lane or roam to either top or bot and help your team.

Mid Game

Small skirmishes will most likely happen around this time. Rakan excels at assisting teammates and counter-ganking enemies when they engage on your allies. You can easily protect them by dashing in with Battle Dance and activating your The Quickness to charm the enemies. This gives you the chance to knock them up with Grand Entrance. If you are having difficulties reaching your allies, do not forget to use your Hextech Protobelt-01 to help you do so.

 

  • Split-pushing –  Even as midlaner, you do not want to split-push as Rakan. Your focus is to be with your allies and protect them. The difference now (compared to Rakan support) is that you have the damage to burst enemies. Split-push only when your team wants you to push the waves into the turret, or when you have Nashor’s Tooth. This can speed up your clearing and sieging turrets.

 

  • Objective control – When taking objectives like the Dragon or Rift Herald, you’d want to Q the epic monster and heal an ally. Observe the enemy jungler and focus on him when he is about to go in. Block his attempt to steal the objective by charming him with The Quickness while your allies take it. 

Late Game

Rakan mid in the late game is all about the teamfights. You want to maximize your kit and assassinate targets with your high AP ratio. Initiating teamfights will also help your ADC deal as much damage as he can without any distraction. Wait for opportunities to engage on enemy squishies, one-shot them, and back to your team with Battle Dance while you wait for your cooldowns. When you’ve done your combos, play as a enchanter for a few seconds and help your team until everything is up again. Rakan deals more damage as a midlaner and can be in front without taking much damage, as he can move swiftly around enemies. Taking Baron and Elder Dragon is an advantage for Rakan. When enemies try to raid you, you will be able to hold them off with your ultimate. If they do not have summoner spells to dodge your charm, then they will be having a difficult time engaging your team. Don’t forget to use Gleaming Quill on the epic monster to constantly heal allies around you. You can dash through walls around the pit as long as allies are there to assist you. Rakan is an interesting pick for the mid lane, but his flexible playstyle and teamfight dominance can overshadow his early game disadvantage, making him the perfect AP bruiser to win games.

Rakan Tips and Tricks

  • Hextech Protobelt-01’s dash can be used to get in range for W.
  • Always look for picks.
  • Wait for enemies to engage so you can counter-engage-
  • Rush Hextech Protobelt-01, skipping even tier 1 boots to have wave clear as fast as you can.

Frequent Mistakes/Noob Traps

These are things most Rakan players do that shouldn’t be done at a high-level elo.

 

Mistake #1 – Using Lich Bane. Why Lich Bane is bad for full AP Rakan: 

  1. There are core items: Protobelt, Sorcerer’s Shoes, Rabadon’s Deathcap, and situational items that are still better than Lich Bane for Rakan: Luden’s Echo, Void Staff, Zhonya’s Hourglass, Banshee’s Veil, Nashor’s Tooth, Morellonomicon… 
  2. Lich Bane is 82.29% gold efficient without its passive. 
  3. You don’t use auto-attacks in your combo with 2 core items because you don’t have to do it to one-shot.
  4. Tragic build path (Sheen).
  5. Rakan has too high cooldowns to use it properly.
  6. If you want an item for auto-attacks, then Nashor’s Tooth is twice as good (more CDR and attack speed to reduce your passive’s CD).

Similar Champions to Rakan

Listed below are some champions you can use to replace Rakan as they offer great diving potential in the mid lane. When he isn’t available because he is either banned or picked by the enemy team, knowing how to play these champions will give you a variety to choose from, safeguarding your LP from going down and keeping your games awesome.

Diana Icon

Diana

Great assassin. Great initiator. E resets its cooldown if you use it after landing Q. Diana loves to initiate fights as much as Rakan. She uses her ability to cast Crescent Strike and Lunar Rush efficiently in-game. With her new update, she can easily close the gap and draw nearby enemies with Moonfall towards her, giving enough time to her allies to connect and kill.

Ekko Icon

Ekko

Extreme mobility. Carry potential. Strong late game. Ekko is a great champion that also has multiple ways to engage on the enemy. His extreme mobility gives him the ability to roam around the map and easily initiate fights with his W (Parallel Convergence) and E (Phase Dive). Stunning enemies for a quick kill and diving turrets is not a problem for this lad, as his ultimate (Chronobreak) can save him from a certain death.

Katarina Icon

Katarina

Great mobility. Good roam. 1v9 potentia.l Katarina is a champion that can assassinate enemies instantly. Her passive (Voracity) can quickly reduce the cooldowns of her abilities, making her cast more in a short period of time. If you want to throw blades to your opponents and blink all around the place, she is the perfect champion for you.

Pyke Icon

Pyke

Great roam. Assassinates squishy targets. Great mobility. Pyke has a list of people he wants to assassinate. With his Bone Skewer, he’ll be pulling enemies and striking them until their HP drops. He can then use Death from Below and give gold to his allies. ADCs are easy targets for Pyke, and will instantly die when not protected. You can never go wrong with a bounty hunter on your team.

Comment below what you liked or think should change about this guide. Remember to rate it and share it if you found it useful. Good luck on the Rift!

SEE YOU AT THE TOP!

Get the Extra Edge in Your Games

If you want to get a ton of valuable insight and get a winning edge against your opponents, then you should check out the totally free Porofessor app.  This could be what you need to get that extra boost to gain serious elo.  When you try it out, you also help support this awesome website.  

How useful was this guide?

Click on a star to rate it!

Average rating 5 / 5. Vote count: 4

No votes so far! Be the first to rate this post.

We are sorry that this post was not useful for you!

Let us improve this post!

Tell us how we can improve this post?

Leave a Reply

Your email address will not be published.