Rek'sai splash art
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Rek’Sai Jungle – Doubtfull

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This League of Legends Season 10 Ultimate Rek’sai guide is the only guide that you will need in order to play Rek’sai jungle. This guide will include builds, combos, counters, synergies, keystones, and runes.  Rek’Sai is the void burrower that laid waste to the once great empire of Shurima. Merchants, traders, and armed caravans circle their way around a vast area to avoid being seen by her. Once she detects her prey, their fate is sealed. Nowhere to run, nowhere to hide, no hope to escape this merciless predator who lurks below the sand.  This guide was written by our team of writers along with the help of Challenger player, Doubtfull, who is an expert in everything Rek’sai.  He is considered by many to be the best in the world at this champion and you can find him Streaming on Twitch and his Youtube Channel.

Rek'Sai Overview Infographic

We put together a Rek’Sai overview infographic that has the best builds, runes, strengths, weaknesses, combos, skill orders, counters, synergies and anything else that you need to quickly learn the basics of Rek’Sai.  Make sure to share with your friends and check back here to get the latest updates.  We will be updating this infographic as changes happen so check back often! 

Rek'Sai League of Legends Overview Infographic for Combos, Runes, Builds, Skill Order, Strengths and Weaknesses

Who is Doubtfull

Jordan, 27 years of age. Currently playing with summoner names Doubtfull, ItsDoubtfull, and ImDoubtfull. He has over 1.5 Million mastery points on Rek’Sai and he peaked at 850 LP in North American Challenger. He has a KDA ratio of 3.02:1 with a 61% win rate. He was a former pro Yu-Gi-Oh! player and strikes foes down with the flick of a card. He reached the height of competition in that field and wanted to pursue a more challenging and well-respected game. He then discovered League of Legends and transformed his high-performing card game tactics into Challenger-making jungler mechanics! 

Table of Contents

Why Play Rek'Sai?

Before we start on the Ultimate Guide to Rek’Sai we first want to tell you why you should play her. Her overall strengths and weaknesses are as follows:


  • One of the strongest early game duelists in the game.
  • One of the strongest gankers due to unique gank routes. 
  • High mobility + good jungle clear, good for invading and objective control.
  • Can 100-0 carries at nearly all points in the game.
  • High agency champion. Most games feel in your control.


  • Can be kited easily when her Flash is down.
  • Relatively poor scaling.
  • If you can’t one-shot the carries you’re useless, so if you fall behind it’s a very bad scenario.  
  • Tremor removes your vision entirely, and you can only rely on enemy steps.
  • Tunnel dashes have a fixed distance.

Rek'Sai Counters

These champions give Rek’Sai a hard time in-game due to having a kit that can stop Rek’Sai from doing what she wants to do. Here are some of the biggest issues and how you can try to overcome the challenges they bring.

Olaf Icon


Olaf is considered a counter because his ultimate (Ragnarok) prevents you from knocking him up. He also outduels you and outfarms you with his W (Vicious Strikes) that increases his attack speed, and his Q (Undertow) that he uses to throw axes frequently. Rek’Sai’s hardest counter. This matchup isn’t winnable.

Kindred Icon


Kindred is considered a counter, as they (Lamb and Wolf) can kite you with Wolf using W (Wolf’s Frenzy) and stay away from your short range with Q (Dance of Arrows), making it difficult to stick to them. Their ultimate (Lamb’s Respite) makes it hard to burst carries in the late game, as they can instantly cast it whenever you attack them with your ultimate (Void Rush), rendering the damage useless.

Graves Icon


Graves is considered a counter because he outfarms you. He can kite you with E (Quickdraw) while getting free armor, and blinds you with his W (Smoke Screen), forcing you to rely on the steps of your targets. His R (Collateral Damage) can also be used to avoid your melee range while bursting you with a lot of damage.

Rek'Sai Synergies

These champions work well with Rek’Sai and should be considered being picked alongside her if possible.  Here are some of the biggest synergies and how you can abuse them.

Yuumi Icon


Yuumi works well with Rek’Sai, as she gives Rek’Sai movement speed using E (Zoomies) that helps cover Rek’Sai’s weakness of being kited. You also make use of her W’s (You and Me!) AD buff really well. Her ultimate (Final Chapter) can lock the enemy targets for you, so you can keep slashing them with your abilities.

LeBlanc Icon


LeBlanc works well with Rek’Sai because she is able to easily lock the enemy in the mid lane. Her ability to dash to the target using W (Distortion) and hold them with E (Ethereal Chains) make ganking in the early game easier for you. You’ll be able to stack your CC and kill the enemy.

Syndra Icon


Syndra works well with Rek’Sai because she can help you snowball early in the game. Playing her Q (Dark Sphere) and slowing the enemy with W (Force of Will) can give you the opportunity to get close to the enemy with E (Tunnel). You can then stack your CC using her E (Scatter the Weak) and your W (Unborrow) to ultimately kill the enemy.

Rek'Sai Summoner Spells

Rek’Sai’s recommended summoner spells are Smite and Flash. These are the mandatory spells for pretty much every jungle champion in the game. Flash also gives you a point-and-click engage with your W (Unborrow).

Rek'Sai Runes and Keystones

Rek’Sai recommended runes are Conqueror, Triumph, Alacrity/Tenacity, and Coup de Grace on Precision as primary, and Nimbus Cloak with Waterwalking on Sorcery as secondary. Rek’Sai works really well with Conqueror, as she scales extremely well with AD and the healing boosts her skirmishing power. Triumph is an OP rune for her that helps with dives and gives free gold. Alacrity is your go-to rune if the enemy team composition has fewer CC abilities. Coup de Grace combined with Waterwalking can increase your AD while also providing additional movement speed. Finally, Nimbus Cloak helps to cover Rek’Sai’s weakness of being kited down.

Rek'Sai Recommended Runes
Rek'Sai Recommended Runes

If you want to deal good burst damage to enemy champions in the early game, you can consider using Hail of Blades, Cheap Shot, Eyeball Collection, and Relentless Hunter on Domination as primary, and Nimbus Cloak and Waterwalking on Sorcery as secondary. This is a great rune setup against champions that you need to burst before they get their abilities off. With easy to stack stats to boost your AD as well as your movement speed, you can come up big in the early game skirmishes and Dragon fights. 

Rek'Sai Secondary Runes
Rek'Sai Secondary Runes

Both rune pages will be using +10% attack speed, +9 adaptive force, and +6 armor for additional rune stats.

Rek'Sai Builds

Rek’Sai’s recommended items change depending on the situation, however, the following items will give you a good idea of what to build in different situations.

Starting Items

Hunter's Machete and Refillable Potion Icon

Rek’Sai starts with Hunter’s Machete and Refillable Potion. This provides the built-in sustain that you need for clearing the jungle, as well as in the early game skirmishes.

Core Items

Stalker's Blade - Warrior Icon

Stalker’s Blade - Warrior is core on Rek’Sai because it gives 60 AD, 10% CDR and 10 lifesteal against monsters. It is an essential item for you, as it is used to get closer to enemies during ganks. You don’t need the extra skirmishing power from the red smite.

Black Cleaver Icon

Black Cleaver is core on Rek’Sai because it gives her 40 AD, 20% CDR, and 400 health. It gives you everything you could possibly want from an item as Rek’Sai. Decent AD, armor shred, movement speed to avoid being kited, HP for survivability, and CDR, useful for mobility and mid game skirmishing. Outclasses all other items.

Guardian Angel's Icon

Guardian Angel is core on Rek’Sai, as this item allows you to make crazy backline dive plays. It also provides 40 armor and attack damage. It is cheap, so you can get it sooner than Sterak’s Gage. This stalls time for your team to clean up after you solo’d the enemy’s backline.


Ninja Tabi Icon

Use Ninja Tabi when you are dealing with heavy auto-attack and AD reliant champions. These provide additional protection towards them.

Mercury's Treads Icon

Use Mercury’s Treads if you are facing a heavy CC enemy team. These reduce the duration of slows, stuns, roots, etc.

Offensive Situational Items

Sterak's Gage Icon

If you want to perform better in teamfights as well as survive longer, you can build Sterak’s Gage. This great item provides 450 health and a passive that grants 50% of your base AD as bonus AD. This item allows you to be the frontline of your team and hold the enemies off to prevent their carries from reaching yours. It also gives a shield that increases tenacity as well as HP when your health drops to a certain level.

Death's Dance Icon

If you want to increase your defenses as well as return damage, you can build Death’s Dance. This item increases your AD and provides cooldown reduction, as well as armor and magic resist due to Aegis of the Legion being in the build path. It is now a well rounded item that can boost your survivability while dealing mitigated damage as DoT true damage.

Defensive Situational Items

Hexdrinker Icon

If you want to have early game protection, you can build Hexdrinker This item absorbs magic damage and protects you with a shield. It is an effective defense in the early game but comes at the cost of delaying your Black Cleaver and the ability to build Sterak’s Gage.

Spirit Visage and Abyssal Mask Icon

If you want to add more protection against AP champions you can build Spirit Visage or Abyssal Mask. They give you health regeneration, magic resist and HP, so they strengthen your ability to be a frontline damage dealer to the team.

Randuin's Omen Icon

If you want protection against enemies with high critical damage and AD scaling like Yasuo and Tryndamere, you can build Randuin’s Omen. It does not only give 70 armor and 400 health, but it also has the ability to slow nearby enemies for you to knock them up and slash them.

Full Build Example

An example full build for Rek’Sai can consist of:

  • Stalker’s Blade – Warrior
  • Mercury’s Treads
  • Black Cleaver
  • Guardian Angel
  • Sterak’s Gage
  • Death’s Dance
Rek'Sai Full Build Example

This is the most recommended build path for Rek’Sai, as these are the most efficient items for her. Death’s Dance might be greater than Sterak’s Gage, a little too soon to tell. But these items give Rek’Sai enough AD to one-shot backline threats while also giving her the survivability to stay alive longer in teamfights. You can replace your last two items with defensive ones if you think your team may need a little stronger frontline to mess the opponents in front of you. You’ll be a dangerous threat that leaps into priority targets out of nowhere.

Rek'Sai's Abilities

Passive - Fury of the Xer'Sai

Rek'Sai Passive Ability Named Fury of the Xer'Sai Tooltip
Rek'Sai Passive Ability Named Fury of the Xer'Sai Animation
Rek'Sai Passive - Fury of the Xer'Sai

Rek’Sai’s passive trades her fury bar for health. Useful for healing while clearing in the early game. This gives you the sustain for clearing jungle camps, as well as extra damage in your ganks. It also boosts the damage of your E (Furious Bite).

Q - Queen's Wrath/Prey Seeker

Rek'Sai Q Ability Named Queen's Wrath / Prey Seeker Tooltip
Rek'Sai Q Unburrowed Ability Named Queen's Wrath Animation
Rek'Sai Q Unburrowed - Queen's Wrath

Unburrow: Always remember to use this to auto-attack reset for max damage and for stacking fury faster. This is your main damage tool in teamfights, so use it wisely.

Rek'Sai Q Burrowed Ability Named Prey Seeker Animation
Rek'Sai Q Burrowed - Prey Seeker

Burrow: It is important to land this before you do your combos, as it gives you 25 fury. Your R (Void Rush) scales off of missing HP and every bit of damage counts. Landing a burrowed Q is greater than an auto-attack. Also, use this to scout bushes and avoid face-check.

W - Burrow/Unburrow

Rek'Sai W Ability Named Burrow / Un-burrow Tooltip
Rek'Sai W Ability Named Burrow / Un-burrow Animation
Rek'Sai W - Burrow / Un-burrow

This is Rek’Sai’s knock up ability. When your Flash is up you can use it to combo with your Unburrow. It is essentially a point-and-click CC that will more often than not 100-0 someone. Remember you can Unburrow and specifically target a single target by clicking them as if you were to auto-attack them. Otherwise, by pressing W, it will knock up whoever you are closest to, and push others away. The other part of W is your Tremor Sense. With this ability, in combination with your Burrow Q, you should never be taken by surprise in the jungle, and you can catch the other team off-guard. This ability may seem awkward at first, but eventually it will feel normal.

E - Furious Bite/Tunnel

Rek'Sai E Ability Named Furious Bite / Tunnel Tooltip
Rek'Sai E Ability Named Furious Bite Animation
Rek'Sai E - Furious Bite

Unburrow: You will pretty much only use this ability when you have 100 fury. It is extremely important to stack your fury as fast as possible with auto-attack resets to pull this off before the enemy gets away from you. Furious Bite is an ability that can burst enemies down after you have done your Queen’s Wrath damage.

Rek'Sai E Ability Named Tunnel Animation
Rek'Sai E - Tunnel

Burrow: You use this to set up useful tunnels for farming purposes later in the game. Sometimes you can catch opponents off-guard by taking your tunnel again when they go to destroy it. This happens more often than you would think. Utilize your ability to go through walls without getting noticed by wards. This will help you gank enemy laners effectively. Note: This ability has a very long CD in the early game. Remember: once you use it, you are committed.

R - Void Rush

Rek'Sai R Ability Named Void Rush Tooltip
Rek'Sai R Ability Named Void Rush Animation
Rek'Sai R - Void Rush

This ability is the strongest way to tell apart a good Rek’Sai player from a great one. Your R has many uses. The obvious one is to finish opponents off, but you can also use it to dodge CC. The best example is when you jump onto someone like a Syndra or a Sona. As soon as your W (Unburrow) knock up ends, they will use their stun to protect themselves, and you should ideally use your ultimate just before that to avoid such CC. Additionally, use your ultimate to engage an enemy who has no way of disengaging.

Ability Skill Order

Rek'Sai Ability Skill Order
Rek'Sai Ability Skill Order

The skill order for Rek’Sai is R – Q – E – W. You start maxing Q (Queen’s Wrath / Prey Seeker) to increase your burrowed Q damage that also helps you clear, then focus on leveling E (Furious Bite / Tunnel) to lower its CD drastically and also increase your mobility using tunnels. Max W (Burrow / Unburrow) last because you mainly use this ability for knocking up enemies or for the Tremor Sense. Level up your ultimate (Void Rush) whenever possible on levels 6, 11, and 16.

Rek'Sai Powerspikes

A power spike is when a champion reaches a level or builds an item that makes them a lot stronger than other champions in the game. Rek’Sai’s power spike is when she reaches level 3. You now have the tools you need to force ganks and win most of 1v1 fights. You’ll also gain a stronger power spike when you already have skill point on your ultimate (Void Rush) at level 6. It increases your ability to quickly assassinate a target a deal tremendous damage in the early game. Getting your Stalker’s Blade – Warrior will hugely increase your AD and will be your strongest point in the entire game. Also, as you add Guardian Angel, you’ll be crazy enough to jump over enemy targets in the backline without the worry of dying instantly. These 2 items will scale up your Rek’Sai moves and drive your claws to your foes. 

Rek'Sai's Combos

Q (Burrow) + W (Burrow) + AA + Q (Auto-attack reset) + Q2 + E Combo

There is only one Rek’Sai combo, and this is the max damage combo. When you are level 6, usually keep using Q / auto-attacking after the combo until your R (Void Rush) damage can kill.

Rek'Sai W(Burrowed)+AA+Q(Auto-Attack Reset)+Q2+E Combo
Rek'Sai W(Burrowed)+AA+Q(Auto-Attack Reset)+Q2+E Combo

Jungle Paths of Rek'Sai

These routes provide the best ganking potential Rek’Sai can have as a jungler.

Rek’Sai will go Red Brambleback – Krugs – Raptors. Your goal is to look for ganks as soon as you reach level 3, which is one of your power spikes. If you successfully gank a lane, you can start snowballing the game.

Red Brambleback - Krugs - Raptors Route
Red Brambleback - Krugs - Raptors Route

Rek’Sai will go Red Brambleback – Krugs – Raptors – Wolves – Blue Sentinel – Scuttle, as full clearing will provide you early game advantage. It gives you the most flexibility out of any all clears as far as gank options, and it is the best for gaining experience.

Red Brambleback - Krugs - Raptors - Wolves - Blue Sentinel - Scuttler Route
Red Brambleback - Krugs - Raptors - Wolves - Blue Sentinel - Scuttler Route

Rek’Sai will go Red Brambleback – Blue Sentinel – Gromp as it will provide the fastest level 3 path in the game and sets you up for early ganking opportunities. Maximizing your power spike will boost your lead and potentially gain advantage in the lanes.

Red Brambleback - Blue Sentinel - Gromp Route
Red Brambleback - Blue Sentinel - Gromp Route

How to Play Rek'Sai

Early Game

During the early game phase, Rek’Sai has one of the scariest ganking paths, as she can utilize tunnels over walls to target a lane. Look for those opportunities and try to snowball the gank before the enemy laners get their power spike items. When it is too difficult to gank lanes, focus on farming. This will hasten your way to buying your core items and dealing more damage to your targets. The early game is by far Rek’Sai’s most important part of the game, and should be handled well. Your E (Furious Bite) can easily burst a target when you have 100 fury. The enemy will likely lose his Flash, so he will be easier to gank later. Falling behind in the early game would be bad for you, as it will render you useless in the mid to late game phase. Prioritize snowballing in this phase to prepare for upcoming teamfights and objective control.

Mid Game

When you have your ultimate (Void Rush) you will be able to target squishy targets and deal with them before they get stronger. Use your strengths by stacking CC with your allies until you get to hit them with a 100 fury E (Furious Bite). If the enemies are able to escape, your ultimate will end them. Securing objectives is a must during this phase, and you should be prepared to do so. Use your E (Tunnel) to set up mobility tools for you to go in and out of the objective.

  • Split-pushing –  Rek’Sai does not focus on split-pushing as she works best with allies ready to follow up and kill the carries. Having a team to back you up will give you the opportunity to push with your team.


  • Objective control – Maximize the power of Rek’Sai’s Tremor Sense and determine if the area is full of enemies. You can also throw Q (Prey Seeker) on bushes to make sure enemies are just not standing still. Your E (Furious Bite) will be a useful ability for taking objectives like Rift Herald and Dragon. Use your 100 fury E plus your Smite to instantly secure the target and get more souls or a Herald to push tower. Look to secure the first Dragon. Do this by ganking bot lane early, going base and buying Chilling Smite + Long Sword (1,000 gold), and then looking to solo it if your lanes have enough pressure. If your lanes don’t have pressure, gank them and turn that into a Dragon. Also, take the Rift Herald when you can. This objective isn’t prioritized nearly as much as it should be. If you can pull off a successful gank with Herald in your inventory you can take all 5 plates of a turret, which is huge for snowballing the game and breaking open the map. If you don’t know how to use Herald correctly, all you have to do is take the first two plates of the turret then drop herald to crack the remaining plates. This is about a 1,500 gold swing.

Late Game

In the late game phase your goal as Rek’Sai is to be with your team. Enemies have most likely built defenses and are able to easily lock you down when you are alone. Utilize your Tremor Sense to avoid any unnecessary deaths. Your Q (Prey Seeker) is a great way to avoid face-checking bushes and getting annihilated by the enemy team. Playing in this phase is similar as in the mid game. You’d want to target squishy opponents like their mage or ADC and try to delete them. If your Guardian Angel is up, communicate with your team and tell them that you’ll be diving the carry whenever possible. This will signal your allies to position themselves so they can easily assist you when you die and revive back. This will give you the advantage that you need to pressure more areas of the map and siege turrets. When waves have been pushed and the enemy team defends their area, you can take down Baron and/or Elder Dragon. Of course, they will likely try to contest. Use your tunnels and add great ways of escape or engages around their back, so your team can converge on them and ultimately defeat them in the teamfight. 

Rek'Sai Tips and Tricks

  • Your Flash is your best friend. When used correctly, it is usually a free kill. Utilize your tunnel to close the gap and cut off the opponents’ exit. Burn their Flash if they have it, then Flash after them and knock them up. Use this for free ganks in the early game, and mid/late game use it to get picks/kill to secure objectives.


  • A lot of times when you are underneath someone, they will Flash to avoid your knock-up. If you used it, you won’t be able to burrow again for 3-4 seconds and will be completely useless. To avoid this, if you think someone might Flash from you, auto-attack them to unburrow as opposed to using W. This will guarantee that your knock-up always lands. Also useful against Vladimir’s pool specifically.


  • Use your tunnel to bait enemy spells and waste CC. Stuns don’t cancel your tunnel. If you are about to be hit by a stun (TF’s yellow card, Annie’s stun, etc.) you can cast your tunnel and spend the duration of their CC moving away from them. Note this does not work with displacements (Syndra’s stun).


  • Dodge enemy CC with your ultimate. If you manage to knock up an opponent with a CC ability (Syndra, Annie, Sona, etc), they will virtually always use their CC as soon as they are able to. Because of this, you can knock them up, AA + Q reset and then ultimate immediately and dodge their disengage ability. This works extremely reliably even against pro players. 


  • Unburrow before using your ultimate. If you hit someone with a Prey Seeker and want to use your ultimate to get close to him, it is a good practice to always unburrow before ulting. This puts your W on a shorter cooldown, allowing you to burrow much quicker after landing from your ultimate, and look for a knock-up or disengage with your tunnel.

Rek'Sai Gameplay

These below videos are great gameplay examples for how to play Rek’Sai. Coming soon.

Frequent Mistakes/Noob Traps

These are things most Rek’Sai players do that shouldn’t be done at a high level ELO.


Mistake #1 – Trying to engage in fights in the late game. Generally speaking, if you’re engaging the fight, the enemy team is going to kill you before you can accomplish anything. 


Mistake #2 – Spamming ganks and not farming at all. If you fall behind in levels you will be completely useless in the late game. Don’t forget to focus on objectives too to help close the game. 


Mistake #3 – Not doing your combo correctly. Sometimes I hear people say that they “do no damage” as Rek’Sai, which is pretty insane. In these cases, I find that the person piloting Rek’Sai isn’t doing the combo right. If you can’t do the combo right, you won’t succeed with Rek’Sai. Make sure that you land your burrowed Q, auto-attack reset with your Q, and stack your fury to full before using your bite (E). 


Mistake #4 – Using your tunnel too aggressively. Remember that early game your tunnel is on a very long CD. If you use it aggressively and put yourself into a bad position, you are stuck there. 


Mistake #5 – Quitting on Rek’Sai too early. I had a lot of really bad games with rek’sai when she was released. She is a unique and admittedly awkward champion the first few times you play her. Fortunately, a streamer reaffirmed to me that she was a broken champion, and that even if you have a few bad games with her at first, you should stick with her. Rek’Sai is a very rewarding champion to learn.

Similar Champions To Rek'Sai

Listed below are some champions you can use to replace Rek’Sai in the jungle. They also seek preys to kill and snowball faster in the game. When she isn’t available because she is either banned or picked by the enemy team, knowing these champions will give you a variety to choose from, safeguarding your LP from going down and keeping your games awesome.

Nunu and Willump Icon

Nunu and Willump

Easy to play. Strong in teamfights. Increases movement speed and attack speed of allies. Nunu and Willump are always ready to aid their team to achieve victory. With Call of the Freljord they are able to boost allies in teamfights, as well as throw snowballs at enemies and ultimately destroy them with Absolute Zero.

Zac Icon


Incredibly tanky. Multiple CC. Can peel for carries. Zac bounces around foes and smashes their heads together. He has the ability to sling himself to enemies and stretch his body to smack them. His overall kit to set teamfights up is a great addition to the team, especially when you need a tanky blob to peel for you.

Shyvana Icon


Great burst damage. Great mobility. Multiple AoE abilities. Her ability to deal damage to her targets is exceptional. She drives fire to foes like no other. The power to descend upon enemies as a Dragon will burnout opponents as she breathes fire. If you want a fire-breathing dragon that bursts targets instantly, you can pick her as a jungler.

Comment below what you liked or think should change about this guide. Remember to rate it and share it if you found it useful. Good luck on the Rift!


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