This League of Legends Season 10 Ultimate Elise guide is the only guide that you will need in order to play Elise jungle. This guide will include builds, combos, counters, synergies, keystones, and runes.
Elise is a deadly predator who dwells deep in the Immortal Bastion of Noxus. The lady Elise was born from the House of Kythera, an old and powerful family of Noxus, where her beauty reigned. She beguiled her husband and grew her House stronger. Eventually, she was poisoned and turned into a monstrous disfigure. She sought a path to regain beauty and found the power of a spider God and a blade in the Shadow Isles. She now sways souls every century to be renewed and invigorated.
This guide was written by our team of writers along with the help of Challenger player, Me Llamo Big D, who is an expert in everything Elise. He is considered by many to be the best in the world at this champion and you can find him streaming on Twitch.
Elise Overview Infographic
We put together a Elise overview infographic that has the best builds, runes, strengths, weaknesses, combos, skill orders, counters, synergies and anything else that you need to quickly learn the basics of Elise. Make sure to share with your friends and check back here to get the latest updates. We will be updating this infographic as changes happen so check back often!
Who Is Me Llamo Big D?
Dillon Kleinvehn, 20 years of age. Currently playing with summoner names Me Llamo Big D, Soy Dillon, Bawsomness. He has over 600k mastery points on Elise and he peaked at 800 LP in North American Challenger. He has a KDA ratio of 4.5:1 with a 70% win rate. He was in 8th grade (very early season 3) and his friends in class told him how they have switched from playing Xbox to playing computer games. They wanted to try this game called League of Legends and, at first, he was stubborn to try it out because he was much more of a console player. He figured if all his friends liked it, he could at least try it. He played a bunch of bot games with his friends and fell in love with Olaf. He one-tricked him all the way to level 30. He mostly played Twisted Treeline because he was too scared to face Summoner’s Rift before. Now he is one of the big boys on the Rift.
Me Llamo Big D is well known for playing Elise in the jungle. Elise roams around the map as a beautiful lady attracting prey. She uses silken strands to sweep targets away, ready to be pierced by envenomed fangs. The information in this guide will show her plays, stats, and rules to take Elise to the next level.
Table of Contents
Why Play Elise?
Before we start on the Ultimate Guide to Elise we first want to tell you why you should play her. Her overall strengths and weaknesses are as follows:
- Early tower dives.
- Strong early dueling.
- Healthy clear.
- Amazing from fog of war.
- Synergy with many different team compositions.
- Reliance on snowballing.
- Hard to play teamfights.
- Can be countered.
- Difficult to fully utilize.
These champions give Elise a hard time in-game due to having a kit that can stop Elise from doing what she wants to do. Here are some of the biggest issues and how you can try to overcome the challenges they bring.
Warwick is considered a counter because he is impossible to burst down due to his base stats and itemization. Warwick’s E (Primal Howl) gives him damage reduction while also fearing you when in melee range. He also wins sustained fights and outscales you during the game. Focus on playing with your human form and do not engage in spider form when you are not certain he can be killed with your allies.
Olaf is considered a counter he outduels you early in the game. Olaf’s Q (Undertow) makes his clear way faster than yours. The less health he has, the faster he hits with his passive (Berserker Rage), making it impossible to out-clear him. In addition, his ultimate (Ragnarok) can easily negate your Cocoon, allowing him to run you down and kill you with ease. You need to have smart pathing and intelligent counter-ganks to play around Olaf properly and win the game.
Shaco is considered a counter because both AD and AP builds will outscale you. He also has tools to make you useless. His Q (Deceive) allows him to dodge your stun. His ultimate (Hallucinate) makes it difficult to fight against him, since all of your damage is single target. This enables him to out-pressure lanes compared to you. Control Wards and Oracles Lenses will help you find the real Shaco and beat him at his own game.
These champions work well with Elise and should be considered being picked alongside her if possible. Here are some of the biggest synergies and how you can abuse them.
Renekton works well with Elise because they can stack stuns together. His W (Ruthless Predator) combined with your E (Cocoon) makes for an incredibly threatening duo. You can dive towers and chase down laners easily, and translate his lane pressure into jungle invades.
Kled works well with Elise because, similar to Renekton, they can play around their strengths. Kled’s interaction with Skaarl makes it easier for you to perform tower dives. His Q (Bear Trap on a Rope) is a pretty good setup for you. This gives you the chance to hit your stun and burst the target down.
Thresh works well with Elise because he can assist her to close the gap to the target she needs to hit. Thresh can use his W (Dark Passage) in order for Elise to reach the opponent they chose. Thresh will use Q (Death Sentence) and E (Flay), making Elise’s stun impossible to miss. You can also roam around with him in the mid game and set up strong vision to allow picks which snowball into objectives.
Elise Summoner Spells
Elise’s recommended summoner spells are Smite and Flash. This are the go-to spells most of the junglers in League of Legends use. Smite provides more experience from jungle camps and the ability to deal true damage on epic, large, or medium monsters, as well as on enemy minions. Flash extends the range of Elise’s Cocoon, which is great for reaching far targets.
Elise Runes And Keystones
Elise’s recommended runes are Electrocute, Cheap Shot, Zombie Ward, and Relentless Hunter on Domination as primary, and Nimbus Cloak with Waterwalking on Sorcery as secondary. It’s all about the early and mid game with Elise, so you want early damage runes to snowball. Zombie Ward allows for late game vision control, since you’ll be sweeping a lot of wards when you attempt to make picks. Too valuable to pass up most of the time. Relentless Hunter synergizes exactly with what Elise wants to do: move around the map and force picks and dives to snowball the game. Your secondary runes also synergize with both Red and Blue smite to help make your ganks a little more potent. You can slow enemies with blue Smite and then run at them with the movement speed boost and guarantee a stun. Waterwalking is similar to Relentless Hunter, as it lets you snowball harder and you’re slightly stronger in early skirmishes by the river.
If you want to deal sustained damage in fights and scale better in the game, you can consider using Conqueror, Triumph, Alacrity, and Coup de Grace on Precision as primary, and Nimbus Cloak and Waterwalking on Sorcery as secondary. This rune page helps you duel your enemies and be in a better position in the game, hence why you see it so often in professional play. Conqueror helps shore up some of Elise’s problems with scaling and dueling stronger junglers than her. These runes also synergize well with diving, as they give you more chances of surviving.
Both rune pages will be using +10% attack speed, +9 adaptive damage, and +6 armor. This is a very standard set for most junglers. It helps your early clear and allows you to duel enemy jungler easier.
Elise’s recommended items change depending on the situation, however, the following items will give you a good idea of what to build in different situations.
Elise starts with Hunter’s Machete and Refillable Potion, as these are a great choice for junglers to have a healthy first clear. It is a very gold efficient start. Machete is great for Elise because it provides a faster clear than Talisman, which allows you to hit level 3 and start impacting lanes ASAP. You want to avoid most AoE camps early until you have Smite upgraded.
Stalker’s Blade - Runic Echoes is core on Elise because it gives 80 AP, 10% CDR and 300 mana. This item also provides an active that can slow the enemy target by using Smite on them. This way, you will be able to chase enemies and hunt them down.
Zhonya’s Hourglass is core on Elise because it gives her 75 AP, 35 Armor and 10% CDR, three stats that are perfect for her playstyle. It helps her duel AD champions, as well as stall out fights. Elise’s E (Rappel) combined with this item gives her 4.5 seconds of being untargetable. Meaning she can soak up cooldowns and buy time for her team to follow up easily.
Morellonomicon is core on Elise, as this item is mostly useful for the Oblivion Orb (rush this on 99% of games). But when completed it helps her ability to blow up a target. Healing reduction aids her in dueling champions like Warwick and other meta picks that have a lot of healing.
Use Sorcerer’s Shoes, because these boots offer a lot to Elise. Their main purpose is to increase her mid game burst and they scale really well into the late game. Build these boots in 99.9% of the games you play.
Use Boots of Mobility as a secondary option to choose. This is very situational when you have a lead and you want to roam faster. It is an option for those who’d want to snowball the game hard. It also synergizes well with Relentless Hunter and Waterwalking.
Offensive Situational Items
If you want to defend against both mages and engage, you can build Banshee’s Veil. This great item provides 75 AP, 60 magic Resist and 10% CDR. Use this against Blitz/Thresh/etc., things that have one key ability that if you’re able to negate, teamfights play out a lot differently as it grants you shield.
If you want to burst well into the late game, you can build Void Staff. Her abilities have very high base damage, and when you pair it with Morellonomicon and Sorcerer’s shoes, you’re able to burst anyone throughout the entire game. Very useful item in the majority of games, but best saved until the 3rd or 4th item.
Defensive Situational Items
If you want protection against AD team compositions, you can build Dead Man’s Plate. This item provides some useful stats for Elise against full AD champions like Zed, Kha’Zix, Olaf, and others, but it’s not recommended unless you’re pretty far behind. The movement speed passive helps Elise make picks, and the 425 health plus 60 armor helps her to be more useful in teamfights. Not a great item, but situationally viable as third or fourth.
If you want to have a situational item that is used against certain opponents, you can build Abyssal Mask. Gives 10% CDR, 350 HP, 55 magic resist, and 300 mana. The bonus magic damage passive is great on Elise since you’re always in range for it. It’s a helpful MR item that you can build when there’s no other good choice.
Full Build Example
An example full build for Elise can consist of:
- Stalker’s Blade – Runic Echoes
- Sorcerer’s Shoes
- Zhonya’s Hourglass
- Void Staff
- Liandry’s Torment / Banshee’s Veil
This is the most recommended build path for Elise, as it provides great offensive stats while also giving the utility to make Elise’s kit even better. She requires heavy AP and magic penetration to instantly burst enemies, and that’s why Stalker’s Blade – Runic Echoes, Sorcerer’s Shoes, Morellonomicon and Void Staff are must-haves for her. Zhonya’s Hourglass and Banshee’s Veil are her defensive tools to escape difficult skirmishes or hold enemies while her allies follow up. These items scale well into the game and they also help you mitigate Elise’s weaknesses to snowball the game and win.
Passive - Spider Queen
Elise’s human form passive spawns spiderlings for her when she uses abilities that hit a target, which serves two main functions. The first is they help you clear camps tanking monsters and damaging them. The second purpose is for aiding you in duels. They deal damage, heal you slightly, and also block some skillshots. Elise’s passive is the main reason that she is such a strong early ganker and duelist, as she does not have to worry about health in the jungle like many others do. These spiderlings will continue to hit the enemy when you activate Zhonya’s Hourglass, meaning that you can cast Skittering Frenzy and Zhonya’s Hourglass right after to deal a lot of damage to an unsuspecting enemy. The final important part about your passive is that they assist you when taking early Dragons or Rift Heralds. Against Cloud and Ocean Dragon, they will tank shots very effectively and enable you to solo these Dragons at level 4 or 5 easily.
Q - Neurotoxin / Venomous Bite
Human Form: This is the first damaging ability in the majority of combos, which is great because it deals % current health damage. As you gain more and more AP, this ability will begin to deal around 10% of the enemy’s current health as damage, meaning you’re able to burst down virtually anyone. This ability is very effective against tanks, especially when paired with Liandry’s Torment or Void Staff.
Spider Form: This is one of Elise’s strongest abilities, only matched by Cocoon and potentially Rappel. It’s a small gap-closer that serves as an execute because it deals a % of missing health as damage, meaning that you want to use it towards the end of your combo. You usually will want to use this ability right after your transition into spider form, since it is a way to reach your target and its low cooldown means you can use it twice in most scenarios. This also gives Elise an exceptional ability to secure objectives. When paired with Smite, your combo becomes almost unbeatable unless the enemy has Nunu or another similar jungler. All of Elise’s spider form abilities have no mana cost, meaning you can spam them easily in fights.
W - Volatile Spiderling / Skittering Frenzy
Human Form: This is her second ability in a regular combo. In addition, it’s Elise’s sole form of AoE damage. Use this ability to clear the jungle even faster, especially against the AoE camps like raptors and wolves that are impossible to do without some form of AoE damage. This ability really turns on during the mid game, once you have more AP and this ability is leveled up more. It is a great tool to poke during sieges or standoffs in the river, and also deals an incredible amount of damage during a burst combo in the mid game. It follows enemies, giving it a lot of range and allowing Elise to be slightly more effective during teamfights and siege scenarios. In addition, this ability provides sight as it travels. Use it to scout bushes that you believe are dangerous.
Spider Form: Elise’s Skittering Frenzy is an attack speed steroid that costs no mana. It’s primarily useful in the jungle while clearing camps. However, it definitely has its uses during skirmishes. It is also an auto-attack reset, meaning that it greatly increases your DPS due to the reset and the steroid. It’s used towards the end of most combos, allowing you to finish off low health enemies with auto-attacks and spiderlings. This ability is also great to use right before you Zhonya’s in spider form, as your spiderlings will continue to attack with heavily increased attack speed. In the late game, it’s easy to secure kills this way during teamfights and allows your DPS to be much higher than expected. However, it is important to note that this attack speed bonus is lost when you swap to human form. Make sure to get off at least a couple auto-attacks before swapping back. Otherwise, you’re wasting the potential of this ability.
E - Cocoon / Rappel
Human Form: This is Elise’s only form of crowd control and is her main tool to set up ganks and skirmishes. This ability has a deceptively large range of just over 1000 units, meaning that she can initiate fights from a distance with ease. It is typically the first ability in any combo she does, because it allows her to use her other abilities without worrying about the enemy fighting back. The base 1.6 seconds stun is more than enough time to get the majority of your damage off, meaning the fight is won before they even have a chance to fight back. This ability is maxed last, so it will have a rather long cooldown (14 seconds base, slightly lower with minuscule CDR), but you usually don’t need two stuns when you’re looking for ganks or picks. Cocoon usage is what separates good Elise players from great ones, and can be easily misused if you don’t know what you’re doing. The ability doesn’t have the widest of hitboxes, so it is difficult to land and you have to be accurate. Try to lead with a red buff slow or a slow from Chilling Smite to close the gap between you and your target to have a better shot at landing the Cocoon. In addition, oftentimes the threat of Cocoon is more real than the stun itself, meaning that you can hold onto the ability and enemies will dance back and forth, allowing you to further close the gap. On top of that, if your laner has easier CC to land (Renekton’s W, Lissandra’s W, Thresh’ E, Leona’s Q, etc.), use your Cocoon right after they use their form of CC. This will guarantee that your stun lands, and ensure the enemy cannot move for 3 or more seconds. Lastly, get into the enemy’s head when using your Cocoon. Anticipate where they are going to dodge, read their tendencies, then use the ability. Oftentimes enemies will dodge backward while running forwards, meaning you can simply throw the cocoon behind them and they will dodge into it. This is a hard ability to learn, but once you do your gank and skirmish potential will skyrocket.
Spider Form: Rappel is an incredibly strong ability, allowing Elise to dodge any incoming projectiles or attacks for up to 2 seconds. If the ability is instead immediately cast on an enemy, you will go down on them after one second. This is one of the most versatile abilities in the game, because it can be used in so many ways. You can go up during tower dives to reset tower aggro, you can go down during ganks to land on an enemy, you can Rappel during teamfights to dodge skill shots, and you can even Rappel to jungle camps to clear slightly faster. This ability can be used in so many ways and is incredibly strong because of that. The ability also has the additional effect of amplifying Elise’s passive slightly for 5 seconds after it has been cast, meaning marginally more damage and healing in skirmishes. One neat interaction for this ability is that as long as the target you’re Rappelling into was in range when you initially cast it, you will still land on them. That means that if the enemy Flashes or dashes away, you’ll appear where they were originally and easily be able to chase after them and secure the kill.
R - Spider Form / Human Form
Elise starts the game with one point in this ability and can level it up at levels 6, 11, and 16. There is a 4-second cooldown between swapping forms, allowing you to swap often during skirmishes or when clearing camps based on what you need to do. Spend the majority of your time traversing the map in spider form, as it gives you a minor increase of movement speed that can help you get around to lanes faster. When you’re clearing the jungle, start in your human form and then swap to spider, so you get spiderlings to help tank and clear the camp with you. Lastly, due to the 4-second cooldown between swapping forms, try to swap into human right before you’re about to gank, so that your R is up when you need to Rappel or use Venomous Bite to finish off the kill.
Ability Skill Order
The skill order for Elise is R – Q – W – E. You start with Volatile Spiderling / Skittering Frenzy for a faster initial clear, then Neurotoxin / Venomous Bite at level 2 for the same reason. You take Cocoon / Rappel at level 3 because you’re usually looking for a gank or a duel, and your E is essential. Max Q for the damage, as it is your bread and butter ability for burst, W second, as it provides more burst and more poke in the mid game, and then E last, for it slightly increases the stun time, not a bad ability at all. Take points in R whenever possible to maximize spiderlings.
Elise Power Spikes
A power spike is when a champion reaches a level or builds an item that makes them a lot stronger than other champions in the game. Elise’s power spike is when she reaches level 3. You now have access to all of your abilities and since you’re a shapeshifter, you have twice the abilities of a regular jungler. You will also have red and blue buff. Gank or invade on this spike against the majority of enemy team comps. Level 9 is your second power spike. You will have maxed your Q ability, meaning your burst, combined with your jungle item plus Sorcerer’s Shoes, is insane. This enables you to one-shot most squishy carries from the fog of war. In addition, around this point in the game things start to become really hectic. Lane assignments are swapping, teamfights are happening, making it all the easier for Elise to make picks from the fog of war on rotating enemies.
There are multiple item spikes Elise can have:
- Stalker’s Blade – Runic Echoes is your first big item power spike. It gives you a lot of burst in 1v1s, helps your jungle clear against AoE camps increasing your GPM, and it also keeps your mana high while you are clearing. Overall a great spike for Elise.
- Stalker’s Blade – Runic Echoes plus Sorcerer’s Shoes and Oblivion Orb is your second item power spike. You have 33 flat penetration at least at this point, meaning you’re effectively dealing almost true damage against targets with no magic resist. Your burst is insane against squishy and tanky targets alike, and you finish these items around 15-20 minutes, just when skirmishes usually decide the game.
- Stalker’s Blade – Runic Echoes plus Sorcerer’s Shoes, Oblivion Orb and Zhonya’s Hourglass is your last true item power spike. The armor and AP from Zhonya’s help you in fights, but the true spike comes from the item’s active. Rappel and Zhonya’s give you 4.5 seconds of untargetability, buying you so much time in crucial moments. In addition to that, it allows you to play much more aggressively in teamfights. Use Zhonya’s Hourglass to avoid incoming CC or burst, combine it with Rappel, and you’re able to soak up so many cooldowns and win a lot of fights solely based on that.
AA + Human E + Human W + Human Q + R + Spider Q + Spider AA + Spider W + AA Combo
This is Elise’s staple gank combo. Going step by step starting from the start, you want to start with ranged auto-attacks to apply red buff and to pressure the enemy into dodging your stun. When playing Elise, you’ll often find that simply holding the threat of your stun is more effective than randomly throwing it at max range and hoping it hits. Enemies will attempt to dodge back and forth or outplay, meaning you can catch up to them and throw a short-range stun easily. Use your human W and Q at the same time since your W animation can be canceled by your Q. Swap into spider form and Rappel onto them if necessary, however, it’s usually not since the distance between you and them is likely pretty short.
Human E + Human W + Human AA + Human Q + R + Spider AA + Spider W + Spider Q Combo
This is the most effective combo to use when you’re going for a pick from fog of war. You want to start with your stun (let them walk into you, don’t use it at max range if possible). Then use your human abilities and throw in an auto-attack. After that, swap to spider and auto-attack-cancel with your W and use your Q to execute.
Spider E + Spider W + Spider Q + R + Human E + Human W + Human Q + AA Combo
This combo is used when an enemy laner has no dashes or Flashes left, or is very low on health. Most of the time you can kill them without even having to start out with stun, so start the gank with Rappel to secure the kill without worrying about aiming skill shots and having them dodge. If they don’t die to your initial burst, swap to human form and finish them off with ranged abilities.
Jungle Path of Elise
These routes provide the best ganking potential for Elise as a jungler.
Elise will go bottom side buff – Gromp – topside buff – gank/invade. This start works no matter what side of the map you’re on, and is probably the most consistent route with her. Your goal on Elise is to impact the map as early as possible, which means that ganking, invading, and skirmishing is essential. Your other option for a 3-camp level 3 clear is to do Krugs instead of Gromp, but that is not optimal because Krugs makes your clear speed way too slow to be an effective choice.
Elise will go topside buff – Gromp – bottom side buff – gank. This is the route of choice when you have a volatile bottom lane that needs heavy attention. Champions like Draven or Yasuo in the ADC role or Nautilus, Leona, or Thresh in the support role, are all signifiers that the game can easily be snowballed through the bottom lane. In this current meta as well, taking early Dragons and starting to stack towards Soul is invaluable, so making plays around an aggressive and dominant bottom lane is usually more rewarding.
Elise will go Blue Sentinel – Gromp – Wolves – mid – Red Brambleback – Scuttler. This is one of Me Llamo Big D’s favorite routes to do in competitive and high ELO matches because it’s a route that gets better as the quality of the game gets higher. A full blue side clear gets you level 3 (the time of completion is roughly the same as buff – gromp – buff), but the difference comes with the transition gank on mid. Go for this route typically when your mid lane has good setup CC (someone like Lissandra or Galio). This gank is incredibly effective, as it sets their mid laner behind (either chunked or killed), so you have free reign to either invade or take Rift Scuttler. After ganking mid, take your red buff and then take the nearby Rift Scuttler, as you’ll be in a better spot because of the mid priority you just gained for the team. This route is very flexible and a solid option in a lot of scenarios.
How To Play Elise
The most important part of determining how you play out the game comes during the loading screen. It is essential that, as a jungler, you’re examining the various lanes and how they interact on their own and how you can influence them. For example, you look mostly at what lanes will have priority (the pushing/fighting advantage over their laner), what laners have kill pressure, and what lanes will carry the game if they are snowballed. Some staple examples of good laners to gank are Renekton, Kled, Nautilus, and Twisted Fate. You want laners with both damage, CC, and strong laning phases. When you determine where you want to spend your time, path towards that lane and play around them. Constantly check their health and the status of the minion wave to figure out the most optimal play to make. If the wave is pushing towards your team, look for a regular gank or a potential alcove play to maximize your combos if the wave is in the right spot. If it’s pushing towards them, call for your mid laner to get priority if possible and go for a dive on their laner. If neither of these options is available, then look for counter-ganks against the enemy jungler. This is one of the easiest ways to snowball a game in your favor. If you manage to negate the enemy jungler’s ganks and get your team ahead at the same time, it’ll lead to a massive swing in both gold and tempo for your team. The final option for how to play out the early game is invading the enemy. If your laners have a push advantage/health advantage over their enemy, then you have the option of invading that side of the enemy jungle. It’s also important to take into account who the enemy jungler is and if you can even fight them at that stage. If you’re against an Olaf or Lee Sin, it may not be a good idea to invade them unless you have direct lane support or they’re low. However, if it’s someone like Zac, Vi, or Amumu, you can definitely look for an invade and kill them without additional help. You need to be active in the early game because you will fall off, so if you don’t create a healthy lead for your team in the early game you won’t be in a great spot in the mid game.
Your role in the middle game shifts as Elise from a proactive ganker to playing much more around vision and strong sidelaners. You are most useful if you’re able to set up pockets of vision and play around them. It’s even more powerful if you can coordinate with your support to get deep vision and sit in the fog of war and make picks with them. You do enough damage at this point to burst enemies from full HP to zero, and playing around that is your best bet to ending the game before you reach late game.
- Split-pushing – Elise does not play solo and split-push. She works well when combining CC and damage with her allies. Split-push only with teammates around you as you drop Rift Heralds to earn gold.
- Objective control – Try to think where the enemy jungler will path towards (buffs, Dragons, etc.) and set a trap and wait for them. Doing this around objectives around a minute or so before they spawn is a great way to both get kills and secure the objective afterward. Your other option is to play around your strong sidelaners while they split-push. If you anticipate that they’re going to get ganked or even solo-killed, hide in a bush nearby and turn around the fight simply by being there. If you can get 1 or 2 kills for free, that likely means you can get a turret or objective, which is how you snowball the mid game to an easy win. You want to create vision control with your support and laners and make picks before fights even start. Scare them off the objectives with your stun and burst, then secure it afterward. Try your best to avoid full-on 5v5 standoffs, as you’re likely less useful than the enemy jungler and could lose your lead easily.
Elise’s late game is the weakest phase of the game for her, and it’s likely that you’ll feel a little useless inside most team compositions. Elise struggles heavily in teamfights, which break out often during the late game because that’s when most champions start to turn on and have the ability to force fights. Similar to mid game, you want to primarily play around vision and start fights by bursting down important targets when they’re not expecting it. If this is not an option, then you need to play out teamfights optimally as Elise. Look for ranged stuns on targets that are out of position and hopefully burst them down with your team. When the fight itself is happening, soak up cooldowns with Rappel and Zhonya’s Hourglass and peel your carries with your stun and damage. You deal a lot of damage unless the enemy is stacking magic resist, so if you see an opportunity to dive the backline carries of the enemy team, do it. Rappel onto them and use your combo in spider form, then swap to human form and use your abilities, then Zhonya’s Hourglass to buy time. Hopefully, you killed them, but if not prepare to Flash back towards your team. Playing out late game as Elise is hard but it’s not impossible, you just need to play around the proper windows to be effective.
Elise Tips And Tricks
- Rappel can be used on jungle plants and enemy wards. You can have a lot of awesome escapes because of this mechanic.
- Smite minions that are blocking your Cocoon while you’re ganking. Similar to what you can do with Lee Sin’s Sonic Wave, Smite minions that are in the way of landing your stun to surprise the enemy laner.
- Your human W gives you vision, so use this to check bushes and objectives to make sure you won’t get killed. Incredibly powerful scouting tool.
- Rappel can be used during turret dives to drop tower aggro and to effectively pull off dives. Elise is arguably the best jungler to dive with in the early game. Just make sure you start off the play first and use your Rappel when the enemy laner is dead to leave safely.
- Your human W will instantly jump to the target you use spider Q on if it hasn’t found a target already. This is useful when clearing the jungle or Rappelling over the wall to chase an enemy, as it allows you to use human W before you Rappel, which makes you not have to switch back.
These below videos are great gameplay examples for how to play Elise. Coming soon.
Frequent Mistakes/Noob Traps
These are things most Elise players do that shouldn’t be done at a high level ELO.
Mistake #1 – Throwing your stun too early. So many Elise players will open up ganks throwing their stun right away, when it’s much more efficient to slow them with red buff auto-attacks or Chilling Smite, close the distance, and then throw your stun. Enemies will dance back and forth in an attempt to dodge your stun, even if you don’t throw it. Only throw it when you’re guaranteed a hit.
Mistake #2 – Not ganking the right lanes in the early game. So often I see Elise players focus their attention in the wrong spots. If you have a Sivir/Soraka bottom lane, don’t gank for them unless it’s absolutely free! Spend your time in lanes where your laner has guaranteed hard CC and kill pressure. This way you’ll get so many more kills and snowball games much easier.
Mistake #3 – Don’t be afraid to tower-dive as Elise. If you’re not attempting tower dives in the early game as Elise, you’re most likely missing out on free kills that will help you snowball your leads even harder. Coordinate dives with your lanes that have CC and/or kill pressure, and make sure that you check nearby bushes to see if the enemy jungler is there to counter-gank. If he’s not, then dives usually lead to free kills because people think their tower protects them.
Mistake #4 – Not using your spiderlings to tank during your clear. When watching over Elise gameplay for some past students, I noticed a lot of lower ranked and inexperienced Elises don’t use their spiderlings to help their clears be significantly healthier. If you let your spiderlings tank a few hits per camp and cycle them so they’re up almost always, your early game clear will be a lot faster AND a lot healthier, allowing you to take duels and ganks with a lot more confidence.
Mistake #5 – Taking standard teamfights as Elise! I cannot stress enough that this is usually a BAD choice as Elise. You want to fight in areas where you can use vision/bushes to your advantage and make picks before any of the fighting happens. If you opt into a straight 5v5 mid lane, the chances of the enemy jungle champion being more useful than you (unless you’re very fed) is high, making this an unwise choice. Play around your team’s vision and start fights by picking off important members of the enemy team.
Similar Champions To Elise
Listed below are some champions you can use to replace Elise in the jungle. They create plays for the lanes and are amazing at bursting enemies out. When she isn’t available because she is either banned or picked by the enemy team, knowing how to play these will give you a variety to choose from, safeguarding your LP from going down and keeping your games awesome.
Strong early game ganks. Very slippery. Very versatile teammate. This blind monk will see your movements from afar. His Sonic Wave will reach you and enable him to outmaneuver your playstyle. He can slow you down with Cripple after being hit with Tempest. The flurry of attacks is nonstop until he gets to use Dragon’s Rage to kick you to his allies.
Strong early game ganks. High AoE damage. High burst potential. Gragas is a magic-based champion that excels at bringing barrels of alcohol into the fight. His constant chugging gives him self healing and the ability to throw enemies around with ease. Intoxication is his key to winning any game and slamming enemies with his big fat belly.
Excellent wave clear. Strong zoning capabilities. Unmatched roam potential. She controls the earth. Her ability to dive into teamfights and push enemies away or towards her is unlike any other. This stone weaver can thread volleys of stone shards to targets and shove them to Unraveled Earth. The power in her hands can deliver massive damage as she surfs walls that block her enemies’ path.
Comment below what you liked or think should change about this guide. Remember to rate it and share it if you found it useful. Good luck on the Rift!
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