GeneralLeague of Legends

How to Play Jungle – Ultimate Season 10 Guide

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Introduction to Jungle

What is the Jungle Role?

The Jungle role could very well be the most important role in the game. This is a role based around PVE and getting gold from camps, rather than strictly lane minions and kills.

How is the Jungle set up?

The jungle is set up in a way that allows the jungler to get objectives anywhere on the map, based on how well he knows how to path. There is a separate jungle for each side of the map, and 6 total camps on each side, making a total of 12 camps on the map.

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What are the different camps

There are 6 different jungle camps on each team’s side. Starting from the bottom and going up you have the Krugs, Red Brambleback, Raptors, Wolves, Blue Sentinel, and finally, Gromp. Then outside of the jungle, in the river, you have the Rift Scuttler, Dragon, and Baron Nashor (Rift Herald before 19:45).

What is the role of a Jungler?

The role of the jungler is to simply get his laners ahead. Junglers kill their camps to get gold, and path in a certain way (which we will go over later on) that allows them to gank a lane and hopefully get a kill or make the enemy laner blow a summoner spell. Even if you do not get a kill, if you can make the enemy laner Flash, I would count that as a successful gank, because this means you can just go kill more camps and come back to that lane to get an easy kill.

Why is there only one Jungler per team?

There is only one jungler on the map because of how the jungle is set up. Each team has 6 camps on their side of the jungle, camps are set in a specific way so you have time to clear all of them, and by the time you are finished clearing, the camp you started on is already about to respawn.

What types of champions can play Jungle?

Bruisers

There are many bruisers that are also able to play as jungler! Especially recently in season 10, Riot has been trying to turn a lot of top laners into junglers as well. Bruisers work really well in the jungle, because they are able to have high HP, while also dealing tons of damage. The main bruisers I would play in the jungle are: Trundle, Olaf, Lee Sin, Vi, and Jarvan IV.

Tanks

Tanks are the bread and butter for many team-oriented champion selections. There isn’t too much to say about tanks: they live forever and still do tons of damage. The main tanks I would play in the jungle are: Amumu, Zac, Sejuani, Nunu, and Rammus.

Mages

Mage junglers are definitely a good option if you have too much AD on your team. Perhaps your support picked Pyke or Senna, or your mid lane picked Yasuo or Zed. Mage junglers are there to help carrying and make your team have more than only one type of damage. The main mages I would play in the jungle are: Elise, Ekko, and Sylas.

Assassins

Assassin junglers are my personal favorites. Assassins are able to take out the fed carry on the enemy team 99% of the time, whether it is the midlaner or the AD carry. The main assassins that I currently play are: Kha’Zix, Evelynn, Kayn, Rengar, and Shaco.

Ranged

Ranged junglers are definitely a good option for someone that is coming from ADC into the jungle. There aren’t a lot of them, but if you play them right you are able to kite like crazy and secure a lot of objectives. The only ranged jungler that I can currently think of that isn’t a troll pick is Kindred.

Clearing as a Jungler

Leashing

As a jungler, at the start of the game you want to start at either your red buff or your blue buff. A lot of junglers prefer to start on the bottom side of the map, so that the support and the ADC can leash you. Leashing is when players on your team help you kill the first camp, so that you are able to clear your jungle camps quicker and not be low on HP.

Preventing Invades

Preventing invades can be a really big issue for new junglers, or junglers that play scaling champions that suck in the early game. What you can do is make sure to leave base early enough to put a yellow trinket either in the river bush near one of your camps. After placing the yellow trinket, just go back and pick up an Oracle Lens. This allows you to make sure that the enemy jungler isn’t going to bully you out of your jungle, and isn’t going to come steal your buff with Smite.

How to Invade

Invading is a great way to get ahead as a jungler. In season 10, catch-up XP for junglers is almost nonexistent. If you are able to get ahead early you will usually just win the game. Invading is something where you really want to have your team with you to back you up. It is mostly done at the start of the game, and you use the bushes to your advantage to surprise the enemy team and pick up a few kills or steal their starting buff.

Jungle Paths

There are many different jungle clear paths, especially depending on the champions that you are playing. Most champions’ clear paths are the same, so I will go over the most common. You will start either blue buff or red buff, whichever is on the botside of the map. After you get a leash and kill that first buff, you will be level 2 and will want to do a full clear. A full clear is when you clear every single camp to maximize time efficiency. For the blue side this would be: Red > Krugs > Raptors > Wolves > Blue > Gromp > Rift Scuttler. For the red side this would be: Blue > Gromp > Wolves > Raptors > Red > Krugs > Rift Scuttler.

Waterwalking Camps

The Rift Scuttler is an amazing way to get an advantage. The Rift Scuttler is a camp that walks up and down the bottom side and top side of the river. Killing the Rift Scuttler can net you a lot of gold, and also heals you and gives you mana when you finish it. You can use this camp to win fights by Smiting it, or just to get ahead by taking it. One really easy way to get ahead of the enemy jungler, is to get both scuttle crabs after your full clear if possible.

Lane Priority

Lane priority is extremely important as a jungler. As a jungler you always want to look at your lanes to see which ones are pushed to the enemy side of the map, and which ones are pushed to your side of the map. Before starting any objective, you always want to make sure that your laner is aware and isn’t pushed under tower, so that they can roam to help you if you need it. Looking at lane priority also allows you to see which lanes are easy to gank, and which ones are not. Prioritize lanes where your team has CC and the enemy team does not have any getaways.

Smite and how to use it

Smite is the necessity of the jungle. Smite is a summoner spell that deals scaling damage to jungle camps. When you Smite, it gives you HP that can help you win fights, and you are going to want to save Smite in most cases to make sure that if the enemy jungler shows up, you can kill the camp or objective before he has the chance.

Helping Laners

Ganking

Ganking is crucial for any jungler that you play. If you fail a gank, your team is going to hate you, and if you succeed with a gank, your team will say you carried. Get ready to be blamed for every little mistake! This blame does come with good reason though. Ganking is when you go into one of your laners’ lanes, and help them kill the enemy laner. What I would call a successful gank is any gank that really pressures that lane and gets your laner a lot of free gold and XP, any gank that makes the enemy laner blow a summoner spell, or any gank that gets you or the laner a kill. Ganking is so crucial for getting your carries snowballing and getting them really strong. If you are playing a champion with any jumps or gap-closers, make sure to save those for after the enemy Flashes.

Vision Control

Vision control is one big way to help you read where the enemy jungler is located. You want to make sure you have vision control for most of the game. The enemy jungle and objectives like Dragon and Baron are key points to have wards.

Catching Waves

Earlier on I mentioned that catch-up experience in the jungle is really poor currently. One way to largely give you an advantage, and either get you way ahead or get back up in the game if you are losing, is to catch waves of your laners. If one of your laners backs at a bad time and the minion wave is going to go under tower, you can easily go to that lane and soak that experience and last-hit for that extra gold. This will LARGELY help you as you get further into the game.

Breaking Freezes

Laners do something called “freezing the wave”, which is when they kill just enough minions to allow the minion waves to stay really close to their tower, just out of its range. It is very important to break these freezes when this occurs, as it can really mess your laner up and cause them to miss a lot of vital CS and experience. There isn’t really a key way to do this, rather than just ganking and pushing the wave under the enemy’s tower.

Tower Diving

Tower-diving is very risky when playing certain junglers, but if you are playing with a laner with heavy CC, or are playing a jungler with heavy CC, you can usually make it happen a lot of the time. The easiest way to successfully tower-dive is to wrap around the jungle area of that lane and wait for your laner to push the minion wave under the tower. Make sure to let the tank (whether that is you or someone else) tank the tower shots and attack first, as you do not want to let a squishy champion take many tower shots.

Ganking as a Jungler

Ganking

Ganking is when you go to a lane to help your laner get ahead.

Why Gank?

Ganking is crucial to the game, and is used to get carries ahead. Getting your carries ahead and getting them that gold lead is the easiest way to put less stress on your shoulders and allow them to help you win the game.

When to Gank?

You want to gank a lane where the enemy laner is pushed to your tower, or is on your side of the map. Focus on enemy laners that do not have any jumps or getaways. When you gank them, they may Flash, but that just allows you to go clear some camps and then re-gank, this time without them having Flash available.

How to choose to clear or gank?

Choosing whether to clear or gank can be a really difficult process at times. Ganking is high-risk, high-reward, and allows you to get the gold and XP much quicker than clearing, but if you waste time and do not end up getting you or the laner a kill, you miss out on 1 or 2 camps that you could have cleared in that time. The safe way to do things is just clear and scale to late game, but if you are someone with heavy early pressure, try ganking.

How to gank a lane?

Top

Ganking top lane is one of the easiest, as many toplaners push up way too far because they are melee. Wait for the toplaner to get around your turret, and then go in through the river, or by wrapping around the tri-bush.

Mid

Ganking mid lane can be a little difficult depending on who the enemy laner is. Many midlaners have a lot of dashes and jumps that get them out of ganks really easily. Make sure to wait until the midlaner is at your tower before ganking, unless they are really low and you plan on tower-diving.

Bot

Bot lane is another lane that can be quite easy to gank at times, while also being the most frustrating. Make sure that the bot lane is pushed to your tower before ganking, and make sure to spam-ping to allow your team time to help you with the gank. If your teammates do not help you, you are stuck in a 1-versus-2 situation, and you will most likely die.

Counter Ganking and importance

Counter-ganking is another vital part of the jungle. Using your vision and knowledge of the game to know where the enemy jungler is, is very important. Make sure you are placing those wards throughout the game to help you track where the enemy jungler is. When you see the enemy jungler about to gank a fairly close lane, you can run to that lane as well to make it a 2v2, rather than a 1v2 against your midlaner.

Counter Jungling

When to Counter Jungle

Counter-jungling is an easy way to get ahead. If you see the enemy jungler ganking top or bot lane, you can easily go take a camp on the opposite side of the map. If you are botside and the enemy ganks top, just go steal his Gromp or his Wolves.

How to Counter Jungle

Wait until the enemy jungler is on the opposite side of the map, and just walk into his jungle and take a camp or two (depending on how much time you have). Make sure to leave 1 Raptor left, 1 small Wolf left, etc. This prevents their jungle camps from respawning, so they will not get much gold or XP for finishing the camp, and also have to wait another 2 minutes before they can get the camp again.

Why to Counter Jungle

In season 10, catch-up XP for junglers is almost nonexistent. If you are able to get ahead early, you will usually just win the game. Counter-jungling is a fairly safe way to get ahead, as long as your team knows where you are and has priority.

Objectives

What are objectives

Objectives are things that are vital to the game. Objectives are Baron, Rift Herald, Dragon, and any towers.

Why are they important

Objectives are so important in the game because of how much they do for your team. Getting towers, for example, is much better than getting a kill or two, because this gives your team so much more combined gold and helps everyone get a head, as well as opening up the map. Baron and Dragon are important because they give your entire team stats to help you finish the game.

Importance of having Smite ready

It is extremely important to not use Smite early on objectives. You need to save it for the last moment so that the enemy jungler can’t come in and steal the objective away from you. It is a terrible feeling when the enemy jungler steals a vital Baron or Dragon away from your team.

Types of objectives

Baron

Baron is the biggest objective. This objective is one that you must take with precaution, as it deals a lot of damage. Baron gives your entire team a lot of adaptive damage, as well as a faster recall. This allows your team to stop split-pushes, and allows your team to win any skirmishes.

Herald

Herald is one of the most underrated objectives. Rift Herald allows your team to get multiple towers for free if used correctly, and can potentially help you close out games. It is possible to get Rift Herald twice a game now, and it is so easy to expand your lead using it.

Dragon

Types of Dragons

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There are four types of dragons: Ocean, Infernal, Mountain, and Cloud. Ocean gives your team health and mana regen, Infernal gives your team adaptive damage, Mountain gives your team extra armor and magic resist, and cloud gives your team extra cooldown reduction.

Dragon Soul Explanation

Dragon Soul lasts throughout the entire game, even if you die. The way to get a Dragon Soul is to get 4 Dragons in one game. These Souls are extremely important and can give your team a huge advantage. Dragon Souls are basically just buffed versions of the Dragon bonuses.

Red Brambleback

Red isn’t something I would really consider an objective, but it does give your team stats and is really important for your adc to have.

Blue Sentinel

Blue isn’t something I would really consider an objective, but it does give your team stats and is really important for your mid to have.

Late Game

Your Role (Don’t show bot when baron is up)

Late game you want to make sure that you shadow your team, and are there to help whenever they begin to skirmish. You want to make sure that you are in the lane closest to the prioritized objective, so if Baron is up do not go bot lane, go mid or top. If Dragon Soul is up, go mid or bot, do not go top.

Smite Battles

Smite battles can be tough at times, and it can be really stressful when you know the enemy jungler is close or if you have vision on an objective and really want to Smite it. Do not risk dying in the late game just for a normal Dragon or something simple, but if it is an Elder Dragon or a Baron, I would definitely recommend either fighting as a team or trying to steal the objective away.

Teamfights

Depending on the type of jungler you are playing, teamfights can have many different ways to play out. If you are a tank or anyone with CC, try to peel your carry so they can do damage. If you are an assassin or mage, look to one-shot the carry of the enemy team, whether that is the midlaner or the ADC.

Positioning

Positioning is also dependent on what style of jungler you are playing. As a tank jungler, you are going to want to be a front line for your team, and make sure you don’t initiate any fight that you will lose. As an assassin or mage, you can try and sneak through the enemy lines and try to one-shot someone.

Summary

In summary, jungling is a role that takes a lot of patience to learn, but can be HUGE after you have learned how to play it. Jungling allows you to have control of objectives for your team, and allows you to choose which laners get ganks and help. This is why I believe that jungler is the most impactful role, and that it is very important that you practice and feel comfortable with blame being put on your shoulders. Thanks for reading my Ultimate Season 10 Guide to Jungle, and I hope this can help you climb in the jungle!

Comment below what you liked or think should change about this guide. Remember to rate it and share it if you found it useful. Good luck on the Rift!

Contributors for credit on the site

  • TestTheLimit
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  • Geb Vence
  • @gfxrodz

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